GitHub
92ba2244
Update README.md
7 年前
Peter Bay Bastian
0e95358f
Update meta files
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
GitHub
3de3ae25
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
GitHub
16df8b10
Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
GitHub
998d8e22
Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
bad5cbcd
Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
7 年前
Matt Dean
b7a61817
Update Multiply node defaults
7 年前
GitHub
e7b2f640
Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Martin Thorzen
f9797583
Fixed the feedback from GIT
7 年前
Matt Dean
8cbbf3c2
Missing fix
7 年前
Matt Dean
a0875348
Fix Light Probe node
- Update function to latest SRP library
- Add missing function for preview rendering
7 年前
Martin Thorzen
edb12553
[FIX] #272 This will prefix the generated code with "sg_"
7 年前
Matt Dean
394320a1
Add documentation links for all nodes
7 年前
Matt Dean
262225e5
Fix fog node preview rendering
- Add Fog parameters and reversed Z calc to graph library
7 年前
Peter Bay Bastian
b3445484
Add wrapper for `Assembly.GetTypes()` which won't throw an exception
7 年前
GitHub
5ba70535
Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
7 年前
Matt Dean
1f3d0114
Minor node fixes
- Update Dot Product to use Dynamic Vectors
- Change Branch evaluation to lerp
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
GitHub
5e8fdfe2
Merge pull request #259 from Unity-Technologies/node-bugfixes
Master node improvements
7 年前
GitHub
0f41473d
Merge pull request #248 from keijiro/shapes-aa
Antialiasing with procedural shapes.
7 年前
Jens Holm
a83bd958
Make PBR master node be able to require normal and remove BoundVector3MaterialSlot
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
Matt Dean
e11fa9b7
Add missing node fixes
7 年前
Martin Thorzen
c5f3e96c
Removed unused parameter scaling
7 年前
Peter Bay Bastian
a2bafb38
Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors)
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
GitHub
eb480ec1
Merge pull request #974 from Unity-Technologies/fix-issue-with-decal
Fix issue with decal
7 年前
sebastienlagarde
7006fd26
Better fix
7 年前
sebastienlagarde
c3685a5c
Fix issue with decal
7 年前
GitHub
a8065d95
Add code for future experimentation
7 年前
GitHub
e8bd5bcf
Merge pull request #966 from Unity-Technologies/decals/clustered
Decals/clustered
7 年前
GitHub
b1935e07
Merge pull request #973 from Unity-Technologies/debug-menu-fix
NPE fix in the debug menu
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
eb35bb1d
NPE fix
7 年前
GitHub
e315e2a7
Merge pull request #972 from EvgeniiG/improve_sss
Improve the quality of Disney SSS
7 年前
GitHub
4ce28f8a
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
Debug menu refactor
7 年前
Thomas
f2dca11e
Changed the way DebugUpdater is intantiated to make it more reliable
7 年前
Thomas
4c9edfad
Skip empty panels in the runtime UI as well
7 年前
Thomas
8a390de1
Skip drawing empty panels
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Thomas
e7a59339
Avoid UInt warp at runtime
7 年前