sebastienlagarde
2d7cd1a1
HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done
7 年前
GitHub
f766c712
Merge pull request #507 from EvgeniiG/new_aniso_hack
Introduce a new anisotropy approximation
7 年前
GitHub
f86a150a
Merge pull request #508 from Unity-Technologies/Fix-blend-mode
Update blend mode
7 年前
sebastienlagarde
27b99b20
Update blend mode and fix issue with UI
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode
7 年前
sebastienlagarde
5e418eb0
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode
7 年前
GitHub
78752582
Merge pull request #506 from Unity-Technologies/Update-Transparent-code
Update fog and blend mode
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
sebastienlagarde
3a330e0f
Remove dead code
7 年前
sebastienlagarde
d33ee23f
more renaming
- Rename _EnableTransparentFog to _EnableFogOnTransparent
- Rename _BLENDMODE_ACCURATE_LIGHTING to
_BLENDMODE_PRESERVE_SPECULAR_LIGHTING
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
GitHub
c7d467a6
Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction
Fix fog rough refraction
7 年前
sebastienlagarde
7e7d8661
HDRenderPipeline: Update UI and fog test scene
7 年前
Sebastien Lagarde
55284317
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction
7 年前
Sebastien Lagarde
d5855c4e
Move _surface_type_transparent definition to BaseUnlitUI.cs
7 年前
Sebastien Lagarde
cd755f87
Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction)
7 年前
Sebastien Lagarde
7bd23e07
HDRenderPipeline: Fix fog after merge issue
7 年前
sebastienlagarde
b4ced9f3
HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment
7 年前
GitHub
6773024c
Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
GitHub
2df3e46a
Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending
7 年前
sebastienlagarde
aa798d74
HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD
7 年前
GitHub
6ef6a1b3
Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky
Branch fog and procedural sky
7 年前
GitHub
d8b5ebdb
Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
7 年前
Frédéric Vauchelles
9ecea206
Hide blend mode popup when using refraction
7 年前
Frédéric Vauchelles
601100f9
No need for a foreach to remove keywords on a shader
7 年前
GitHub
dda4fde5
Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI
Feature/hd editor cli
7 年前
Frédéric Vauchelles
025b17dc
Added pre refraction toggle in layered shader
7 年前
Frédéric Vauchelles
2ea64908
Added CLI utility to reset material keywords
7 年前
Frédéric Vauchelles
ce940be0
Removed distortion only for lit shader
7 年前
GitHub
271f304d
Update ImageBasedLighting.hlsl
7 年前
Frédéric Vauchelles
6b41cb12
Added utility to reset material keyword projectwide
7 年前
Frédéric Vauchelles
ee9f59cc
Refractor blending for transparent forward
7 年前
Evgenii Golubev
bcbeb41f
Add a new IBL hack for anisotropy
7 年前
GitHub
b4fcde57
Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending
Feature/transparent specular blending
7 年前
Frédéric Vauchelles
f3809117
Added tests for specular blending
7 年前
Evgenii Golubev
8a072a13
Move the IBL code
7 年前
Frédéric Vauchelles
b37cebd5
Updated specular blending for transparents
7 年前
Evgenii Golubev
04d7cdc4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Remy
04858911
Add missing light informations in HDRP Tests
7 年前
Frédéric Vauchelles
4ecf28cc
Refractored refraction keyword
7 年前
Evgenii Golubev
350fd652
Fix broken includes
7 年前
Remy
a0dccf34
Finished converting graphic tests from LTRP to HDRP : results may not be "good", but all tests pass and are working
7 年前
Evgenii Golubev
4d7de4b0
Optimize IBL prefiltering
7 年前
Evgenii Golubev
983b28bc
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
sebastienlagarde
68da83d6
HDRenderPipeline: Update UI of metal mask for LayereLit
7 年前
sebastienlagarde
dee4e127
HDRenderPipeline: Update UI to not display metal mask when in specular color mode with Lit
7 年前
Evgenii Golubev
56171b1b
Fix the sample index
7 年前
sebastienlagarde
d3a0822d
HDRenderPipeline: Add a widget under light to better localize light widget
7 年前
GitHub
254cd248
Merge pull request #490 from Unity-Technologies/Change-SSS-profile-to-16
Update number of SSS profile to 16
7 年前
GitHub
34e03497
Merge pull request #498 from EvgeniiG/Unity-2017.3
Use the distribution of visible normals for runtime IBL prefiltering
7 年前
sebastienlagarde
522098e8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
7 年前