GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Thomas
72786148
GC fix in LightLoop
7 年前
Thomas
090f131e
Revert renaming
7 年前
Thomas
7d48de83
GC fix for LightLoopSettings
7 年前
Thomas
e0fb15da
Simplified logic
7 年前
Thomas
c2f60a14
Reuse internal FrameSettings to avoid GC stress
7 年前
Paul Melamed
845cd5ab
Store decals in sets per material and do an instanced draw for each set
7 年前
Thomas
69b36beb
Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
7 年前
Paul Melamed
bd31b3cc
Temp commit, 1st attempt at instanced decals is working.
7 年前
Thomas
28f477a0
Cleanup & debug stuff
7 年前
Paul Melamed
2479dda2
Move world to decal calculation to shaders, remove the need to set property block in c#
7 年前
Thomas
965f594c
GC fix
7 年前
Paul Melamed
651c6311
generating decal normal to decal space matrix in vertex shader
7 年前
GitHub
1461533c
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
7 年前
GitHub
2680b9a5
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
Fixed a serialization issue with scene settings
7 年前
Thomas
efb5f16b
Fixed a serialization issue with scene settings
7 年前
GitHub
afe0d9d5
Merge pull request #767 from Unity-Technologies/features-init-fix
Moved graphics features being set on every frame to init time
7 年前
Frédéric Vauchelles
a0451785
[PlanarReflection] (wip) refactoring env lights
7 年前
Thomas
a3fc85f5
Renaming
7 年前
Thomas
eb2eeb7a
Moved graphics features being set on every frame to init time
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Frédéric Vauchelles
1279bb4e
[PlanarReflection] (wip) refactoring of projection environments
7 年前
Thomas
259b2ff9
Added a temporary RT abstraction layer
This isn't pretty but will do just fine until we can get a better abstraction layer on top of (or better yet, in place of) the current render texture stuff.
7 年前
GitHub
af279262
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
7 年前
Frédéric Vauchelles
3e63b300
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
Julien Ignace
a95ec526
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
7 年前
Frédéric Vauchelles
6f3aafbe
[PlanarReflection] Dont use a center offset for sphere shape
7 年前
Frédéric Vauchelles
9f1e2799
[PlanarReflection] Added editor
7 年前
Felipe Lira
1e4494ad
Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
fe197d85
Update Math node defaults
7 年前
Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前
Matt Dean
2ec75211
Fix Math node default values
7 年前
Matt Dean
2e568046
Fresnel node fixes
- Add default bindings
- Switch to 3D preview
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
d2cd9dcf
Update Twirl defaults
7 年前
Matt Dean
9bc7e3e7
Fix looping of flipbook
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
e36e1fc8
Fix Sampler State property
- Update to new shader library
7 年前