463 次代码提交 (2a5a3d5c-b7c8-4cee-a265-bf567ce08c13)

作者 SHA1 备注 提交日期
Julien Ignace 455c2c85 Fixed a bug with depth buffer not being properly created when switching scenes. 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
Antti Tapaninen 9a7ca618 restore shaders 8 年前
GitHub d54fe697 Merge pull request #172 from Unity-Technologies/Tessellatoin-tile-scale 8 年前
GitHub 8b9da4f7 Merge pull request #171 from Unity-Technologies/Add-depth-offset-in-debug-view 8 年前
sebastienlagarde 722aa8b3 HDrenderPipeline: Add depth offset support in debug view depth mode 8 年前
sebastienlagarde 50485164 HDRenderPipeline: Add tessellation tile scale 8 年前
GitHub b7cd7bb8 Merge pull request #170 from EvgeniiG/master 8 年前
Evgenii Golubev 841bef3d Adopt the convention that the 'depthOffsetVS' is always positive 8 年前
Evgenii Golubev f1c40192 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 2f7181ba add a comment about possible cluster tile sizes 8 年前
Evgenii Golubev 7e5f4994 Compute the height for the triplanar POM 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
Evgenii Golubev ef8b38a6 Move the POM height fix into ParallaxOcclusionMapping() 8 年前
mmikk a47fa1e5 cube map fixup on devices with no cubemap array support 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 88a0cfc2 Reverted wrongly commited test code. 8 年前
sebastienlagarde 5e6f5b8d HDRenderPipeline: Update HDRednerPipeline.asset 8 年前
Evgenii Golubev 3cc7320b Update heights of POM materials to match the tessellated versions 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
GitHub da56ca63 Merge pull request #169 from Unity-Technologies/Branch_SssSettings 8 年前
Evgenii Golubev 4dcd086c Fix depth values produced by POM 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
Evgenii Golubev ae05ac6e Add a height scaling factor for POM 8 年前
Julien Ignace 3dbbcbeb Update Cascaded Shadow test with new scene settings. 8 年前
Evgenii Golubev b7cf77a8 Reduce the scale and add a comment 8 年前
sebastienlagarde c9e2247b HDRenderPipeline: Update graphic test for Triplanar with LitMaterial 8 年前
Evgenii Golubev aee19128 Remove 'positionCS' from 'PositionInputs' 8 年前
GitHub 2b3fa928 Merge pull request #168 from Unity-Technologies/Triplanar-POM 8 年前
Sebastien Lagarde 98a462de HDRenderPipeline: Missing one file 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Sebastien Lagarde 3f8a200e HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Evgenii Golubev 75437908 Merge branch 'Depth-offset' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 0732e483 Merge pull request #167 from EvgeniiG/master 8 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 8 年前
GitHub fd4b72d5 Merge pull request #166 from Unity-Technologies/normal-surface-gradient 8 年前
Sebastien Lagarde d252ad49 HDRenderPipeline: Fix issue with SurfaceGradient + update flip/mirror normal 8 年前
Sebastien Lagarde a3352be4 HDRenderLoop: Fix compile with Surface Gradient 8 年前
Sebastien Lagarde 3aa763f2 HDRenderPipeline: Make last surface gradient change - code ready to test 8 年前
Sebastien Lagarde 59b48449 HDRenderPipeline: Missing two change 8 年前
Sebastien Lagarde 0365d4e5 HDRenderPipeline: Change LayerUV to UVMapping + add keyword MAPPING_PLANAR 8 年前
Sebastien Lagarde 01072951 HDRenderPipeline: Another pass on adding surface gradient code 8 年前
Sebastien Lagarde f1b63cc8 HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
Sebastien Lagarde 1391c962 HDRenderPipeline: Miss one file 8 年前
Sebastien Lagarde 14dc6caa HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent 8 年前
Sebastien Lagarde 7e59ca9a HDRenderPipeline: Fix compil + fix double sided in regular case 8 年前
Sebastien Lagarde 4d17bef2 HDRenderPipeline: Draft about surface gradient code 8 年前
GitHub 41110934 Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe 8 年前