{
float maxDisplacement = 0.0;
#if defined(_HEIGHTMAP)
maxDisplacement = _HeightAmplitude;
// TEMP: achieve parity between tessellation and POM w.r.t. height for a single tile.
// TODO: for tiling, the max. height of the tessellated height map should be reduced by NumTiles.
maxDisplacement = 0.1 * _HeightAmplitude;
#endif
return maxDisplacement;
}