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Reverted wrongly commited test code.

/Branch_Batching2
Julien Ignace 7 年前
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88a0cfc2
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl


BSDFData bsdfData = ConvertSurfaceDataToBSDFData(surfaceData);
return float4(Linear01Depth((_MainDepthTexture.Sample(sampler_MainDepthTexture, posInput.positionSS.xy).x), _ZBufferParams).xxx , 1.0);
// TODO: we must not access bsdfData here, it break the genericity of the code!
return float4(bsdfData.color + builtinData.emissiveColor, builtinData.opacity);
}
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