GitHub
286d82a6
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
7 年前
Peter Bay Bastian
aa81dc20
Remove old integration test graphs
7 年前
Peter Bay Bastian
e52fb9ee
Move tests outside package folder
7 年前
Peter Bay Bastian
794336a7
TestAssets -> TestbedAssets
7 年前
Peter Bay Bastian
8af999a0
Fix paths for integration tests
7 年前
Peter Bay Bastian
00564880
Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory
7 年前
Peter Bay Bastian
1598a53d
Remove unneeded files
7 年前
Peter Bay Bastian
dd9feff6
Move files from Assets to top-level
7 年前
Peter Bay Bastian
0cb4fc8d
Remove redundant .editorconfig
7 年前
Peter Bay Bastian
7ee5ef2d
Move some test assets inside the TestAssets folder
7 年前
Peter Bay Bastian
a860c3de
Remove old, unused folders and files
7 年前
Peter Bay Bastian
e7ecacd5
Rename package folder to match package name
7 年前
GitHub
f7374d45
Merge pull request #247 from keijiro/fix-null-preview
Fix for NullReferenceException in master preview.
7 年前
Martin Thorzen
6456ff21
Updated Unlit settings master node to also have the new stylish settings view
7 年前
Martin Thorzen
bf9b4a4c
Updated the Settings UI.
7 年前
Martin Thorzen
e1d9b584
Added a Settings Menu for Nodes.
7 年前
Robert Srinivasiah
521990b1
Fix up camera-relative rendering wrt stereo
Find center position between left and right eye, and use that to generate camera-relative offsets for the other view matrices.
7 年前
Robert Srinivasiah
8218bb9a
Use HDCamera modified stereo view matrices
This is to support camera relative rendering in stereo. The modified view matrix propogates to the stereo versions of InvView and ViewProj.
7 年前
Thomas Hourdel
168ef2f1
Fixed taaFrameIndex in edit mode
7 年前
Robert Srinivasiah
a47cdb72
Notations of places to examine for proper stereo VP usage
7 年前
Thomas Hourdel
01412043
Fixed TAA only partially working in edit mode
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Remy
6252406b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
dc047614
Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe
Fix errors about unsafe code
7 年前
Remy
0ac4d650
Make the tests more sensitive (tile average comparison instead of full image average).
Update templates.
Compare with Lab colorspace
7 年前
GitHub
52afac50
Merge pull request #948 from Groovounet/fog-bug
Fixed LW fog with OpenGL/ES APIs
7 年前
Evgenii Golubev
0220b716
Fix OrientedBBox.Create()
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Peter Bay Bastian
fc78e5ae
Update asmdef files to work with changes to assembly definition files wrt unsafe code
7 年前
GitHub
f618fcd9
Merge pull request #944 from Unity-Technologies/support-iridescence
Add support for Iridescence in Lit
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
GitHub
9c4fcdf9
Update comment
7 年前
GitHub
3318531c
Make the transmission tint an HDR color
Motivation:
- transmission is modulated by the albedo, which controls reflectance, not transmittance
- we do not model specular transmission, so the resulting intensity is lower
7 年前
GitHub
055e0a51
Merge pull request #943 from Unity-Technologies/LW-FixLightMaps
Fix up lightmapping shader variants.
7 年前
sebastienlagarde
44c4a197
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
GitHub
ce027b15
Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass
Update all material for PR 946
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
GitHub
bbd2c5ef
Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass
Remove the constrain to have a depth prepass for a forward material
7 年前
Sebastien Lagarde
fe80ebe2
Added comment
7 年前
sebastienlagarde
2a275564
Fix issue with material script
7 年前
Sebastien Lagarde
2ad2a458
Update IOR to be a mask map
7 年前
sebastienlagarde
04c59bb1
Fix script to update all materials
7 年前
Sebastien Lagarde
eabec798
Add full fresnel dieletric
7 年前
sebastienlagarde
2522428b
Better default test
7 年前
Christophe Riccio
312c6ba6
Fixed fog with OpenGL/ES APIs
7 年前
Sebastien Lagarde
ec9e36c7
Fix typo
7 年前
Robert Srinivasiah
f603164d
Add stereo support to the light loop resolution-dependent buffers
Basically, use the 'screen' size for the tile gen, and then double if stereo exists
7 年前
sebastienlagarde
176338dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
GitHub
f31e3dc9
Merge pull request #945 from Unity-Technologies/fix/RemoveAnimatedFadeGroups
Removed animated fade groups
7 年前
Sebastien Lagarde
dae7599d
Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer
7 年前