Sebastien Lagarde
c22ec643
HDRenderPipeline: Update relfection probe view shader to be at the norme
7 年前
GitHub
0ac5f863
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
Sebastien Lagarde
89f8c23c
Update version to 0.1.29
7 年前
GitHub
3e753c62
Merge pull request #934 from Unity-Technologies/Improve-normal-shading
Improve normal shading
7 年前
sebastienlagarde
b2319266
Update saturate(NdotV) to ClampNdotV
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
GitHub
e999b356
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
d73b4d26
Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests
Add possibility to have comment in tests listed in TestRunner
7 年前
Robert Srinivasiah
9c3ed431
Prelim usage of combined stereo VP for constant generation
Right now, I use the combined view/proj matrices generated from the engine for culling. I'd like to move the matrix generation up to script, where the HDRP explicitly controls the matrix gen.
As far as shader constants, this affects the usage of:
_ViewProjMatrix (not used the same as UNITY_MATRIX_VP in stereo/shadows)
_ViewParam
_FrustumPlanes
These three are used in GetTessellationFactors.
_InvProjParam (unused for now anyway)
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
81273007
HDRenderPipeline: Update dirty flags for GI on lightEditor
7 年前
Remy
b6b37ddb
Add possibility to have comment in tests listed in TestRunner
7 年前
sebastienlagarde
da640b25
Update GI baking
7 年前
GitHub
8617a030
Merge pull request #931 from Unity-Technologies/Add-GI-delegate
Add gi delegate
7 年前
sebastienlagarde
a52da444
Disable by default
7 年前
sebastienlagarde
f0e0be49
Push first draft
7 年前
GitHub
09c7f394
Merge pull request #927 from Unity-Technologies/fix/NDCwithZ
Added a library function to get NDC with the Z component
7 年前
sebastienlagarde
e21db91a
HDRenderPipeline: remove matrix macro that shouldn't be use (Camera relative, instacing...)
7 年前
GitHub
bafa5e7c
Merge pull request #930 from Unity-Technologies/hdrp-xr-initial
Initial stereo rendering support in HDRP
7 年前
Robert Srinivasiah
50a1c71f
Use helper function to turn stereo drawing on/off
7 年前
Robert Srinivasiah
167e7fed
Cleanups
7 年前
Robert Srinivasiah
1c4f5ae2
Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
GitHub
f32803ee
Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
7 年前
GitHub
a7190d7e
Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
7 年前
Frédéric Vauchelles
6e9688c7
Fixed warning
7 年前
GitHub
40d29e93
Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
7 年前
Frédéric Vauchelles
19c80216
Added a library function to get NDC with the Z component
7 年前
GitHub
6a07965f
Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
Sebastien Lagarde
e2c88f24
update code
7 年前
Julien Ignace
d04d893b
Fix object motions vectors and a few warnings.
7 年前
Julien Ignace
9d44213c
- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
7 年前
Evgenii Golubev
a80afa3a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Sebastien Lagarde
e3effde7
Update comment
7 年前
sebastienlagarde
4727ac84
HDRenderPipeline: Update graphic test 2401
7 年前
Evgenii Golubev
a5a04d6b
Fix the clip-space bug (+ add explanation)
7 年前
Sebastien Lagarde
bd45bb5a
Fix missing code for texture
7 年前
GitHub
249256e5
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
7 年前
Robert Srinivasiah
d3363c5b
Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
7 年前
Sebastien Lagarde
89523a68
First non working but compiling draft
7 年前
GitHub
c5f1b40c
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
7 年前
Alex Lian
c941a18c
robocopy tweaks
7 年前
sebastienlagarde
cd3c2788
Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
7 年前
Robert Srinivasiah
84dcd92c
Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
7 年前
Sebastien Lagarde
25ea152b
REmove unused meta
7 年前
Alex Lian
139ff007
Attempt switching to robocopy
7 年前