5154 次代码提交 (29c37387-4bef-49fd-8b64-dff9f80e48f3)

作者 SHA1 备注 提交日期
Robert Srinivasiah 6c1cbcf3 Remove unused bits in GPUCopyAsset 7 年前
GitHub 00a6351a Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
Robert Srinivasiah 57fee59f Source proper XR render texture size 7 年前
GitHub a2aa6eba Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal 7 年前
Julien Ignace e1d35dae Don't allocate GBuffer in forward only mode. 7 年前
Robert Srinivasiah c057c34f Fix typo in GetMaxWidth (formerly GetMaxWith) 7 年前
GitHub e29b69df Merge pull request #903 from Unity-Technologies/build/automation 7 年前
Julien Ignace a3e234fe Bind an empty UAV when decal are disabled to avoid crash on PS4 7 年前
Robert Srinivasiah 23861037 Disable bindTextureMS for non-MSAA textures 7 年前
GitHub 5d05ff3e Merge pull request #911 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy b2bd555b Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines" 7 年前
Julien Ignace 5749cc0f Fixed HDRP when decal are disabled (issue caused by RTHandle PR) 7 年前
Robert Srinivasiah 695f1e55 For MSAA-enabled RTHandles, don't overwrite original enableRandomWrite 7 年前
GitHub 14257e27 Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile 7 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
GitHub ada2f050 Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
GitHub a6688080 Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring 7 年前
Julien Ignace bcdb94ce Added comment 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Julien Ignace c67546c5 Fixed pyramid debug visualization. 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Julien Ignace edd34849 Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
sebastienlagarde c6c178c5 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Evgenii Golubev ba308dc1 Compress OritentedBBox storage to 48 bytes 7 年前
sebastienlagarde af486d0b add missing option on framesettings debug 7 年前
Evgenii Golubev dcf10d1d Add a ComputeBuffer for participating media volumes 7 年前
Sebastien Lagarde 3f6226b8 Better warning message for MSAA and UAV 7 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 7 年前
GitHub ea872f5a Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Remy 1d14feab Add Popup dialog to be able to run the tests on only one render pipeline asset 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
sebastienlagarde a3b3f67e Update planar reflection settings 7 年前
sebastienlagarde 0bbd55c7 Don't display EnableFPTL in UI 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
sebastienlagarde a31f7464 typo 7 年前