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Don't display EnableFPTL in UI

/main
sebastienlagarde 7 年前
当前提交
0bbd55c7
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs


if (EditorGUILayout.BeginFadeGroup(s.isSectionExpandedEnableTileAndCluster.faded))
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(p.isFptlEnabled, _.GetContent("Enable FPTL"));
EditorGUILayout.PropertyField(p.enableFptlForForwardOpaque, _.GetContent("Enable FPTL For Forward Opaque"));
EditorGUILayout.PropertyField(p.enableBigTilePrepass, _.GetContent("Enable Big Tile Prepass"));
EditorGUILayout.PropertyField(p.enableComputeLightEvaluation, _.GetContent("Enable Compute Light Evaluation"));

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