Felipe Lira
18eb7834
Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount
8 年前
GitHub
ed08e957
Fix frustum culling of tessellated geometry
8 年前
Felipe Lira
8f9eef29
Added support to MSAA.
8 年前
GitHub
2909c501
Merge pull request #326 from EvgeniiG/cam_rel_render
Implement camera-relative rendering
8 年前
GitHub
0773f099
Update README.md
Fixed wrong README formatting.
8 年前
Felipe Lira
000e5955
Updated README file to add git clone with submodule instructions
8 年前
Felipe Lira
0463c44a
removed deleted folder metas
8 年前
Felipe Lira
cecb2f6f
Added light index map to disable exceeding lights uploaded to buffer.
8 年前
Felipe Lira
4c1c0d7b
Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers.
8 年前
Evgenii Golubev
b3807543
Add a comment
8 年前
Felipe Lira
b5ec9f9b
Fixed the issue that shadows were not being disabled when NO_SHADOWS were select in the pipeline asset.
8 年前
Evgenii Golubev
52044713
Rename 'camera' to 'view' (where applicable) for clarity
8 年前
Felipe Lira
70cb4cca
Added more lights/objects to multiplePointLights scene
8 年前
Evgenii Golubev
b55fb554
Avoid modifying VisibleLights
8 年前
Felipe Lira
231211f7
Added more objects to multiple point lights scene
8 年前
Evgenii Golubev
bd246e69
Clean up redundant calls & allocations
8 年前
Felipe Lira
8265d3ce
Added support to per-object light list for SM 2.0 devices
8 年前
GitHub
fa35a3fd
Merge branch 'master' into cam_rel_render
8 年前
sebastienlagarde
801b76ed
Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call
8 年前
Evgenii Golubev
46657cba
Merge branch 'master'
8 年前
GitHub
bc633985
Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
8 年前
Julien Ignace
a097b170
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
This forces client to handle Cmd Buffer management and execution. This is necessary due to the impossibility to use nested Command Buffers currently (so any API called from user land cannot create and execute a CB of its own).
8 年前
GitHub
29318aeb
Merge pull request #324 from Unity-Technologies/Branch_MarkerSky
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
8 年前
Julien Ignace
91a24342
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
8 年前
GitHub
46a64feb
Merge pull request #323 from Unity-Technologies/Branch_MarkerSky
Improved markers for sky environment update pass.
8 年前
Evgenii Golubev
c5b0bde5
Disable camera-relative rendering by default
8 年前
Julien Ignace
838a2000
Improved markers for sky environment update pass.
8 年前
Evgenii Golubev
b3bd2618
Camera-relative rendering WIP
8 年前
Julien Ignace
f7cbd39d
Fixed input manager being always selected at start if using the debug menu.
8 年前
GitHub
f41ac4ee
Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling
Branch basicprofiling
8 年前
Julien Ignace
fc04fd9c
Small camera fix
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
8 年前
Evgenii Golubev
d8386bd4
Address the PR feedback
8 年前
GitHub
bc56edc6
Merge pull request #321 from Unity-Technologies/Branch_SSS_DeletedProfile
Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one).
8 年前
sebastienlagarde
a8bef5fd
HDRenderPipeline: Add FastSign() function
8 年前
GitHub
5c55ff09
Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressure
Update shadow API - Use List<VisibleLight> instead of VisibleLight[]
8 年前
Julien Ignace
6215ab3d
Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one).
8 年前
Evgenii Golubev
93a625f2
Fix function name
8 年前
Evgenii Golubev
b487accf
Remove an old comment
8 年前
Evgenii Golubev
c2f786f1
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix
8 年前
Evgenii Golubev
f9e8648f
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
4125f4e0
Disabling zclipping in shaders that have a shadowcaster pass.
8 年前
Evgenii Golubev
00c5c305
Fix the SSS medium camera position
8 年前
Evgenii Golubev
8be8c50b
Fix tangent space SSS integration
8 年前
GitHub
f24dc903
Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling
Updated BasicProfiling scene with SSS tests.
8 年前
Evgenii Golubev
df0f7a32
Add SHADERPASS_SHADOWS
8 年前
Julien Ignace
9327757f
Updated BasicProfiling scene with SSS tests.
8 年前
Evgenii Golubev
08f93209
Use the legacy Unity matrices for shadow map rendering
8 年前
sebastienlagarde
3c87f2f4
Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[]
8 年前
GitHub
4ecb9cb0
Add debug LoD viz for the Jimenez SSS
8 年前