Sebastien Lagarde
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55cb8823
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Mads Ronnow
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edd8c41d
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Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
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8 年前 |
Evgenii Golubev
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e9636e04
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Enable reversebits() from the SM 5.0
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8 年前 |
Sebastien Lagarde
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8c30d816
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Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
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8 年前 |
Mads Ronnow
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f4f2a2f8
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Fixed graph image comparison test and added graph shader text comparison in test
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8 年前 |
Evgenii Golubev
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a1d11347
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Improve and enable GetShiftedNdotV()
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8 年前 |
Sebastien Lagarde
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92e53eeb
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Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
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8 年前 |
Tim Cooper
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defd6784
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[fix]Partial fix to rendering not being updated. Not complete but getting there.
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8 年前 |
Evgenii Golubev
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f65b821e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
runes
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bb33bfce
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Fixed bug where probes with scaling in their transform would render incorrectly
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8 年前 |
Julien Ignace
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4577e361
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Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
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8 年前 |
Sebastien Lagarde
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23a7a206
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HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
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8 年前 |
Tim Cooper
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16043416
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update graph view.
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8 年前 |
Evgenii Golubev
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5cede9ef
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Add the missing term
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8 年前 |
GitHub
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2dd27005
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Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
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8 年前 |
Tim Cooper
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b1c4e62a
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Post merge tidy.
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8 年前 |
Evgenii Golubev
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29fe471b
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Clean up and optimize IntegrateLD()
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8 年前 |
GitHub
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3e5093c1
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Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
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8 年前 |
Tim Cooper
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90ca6558
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remove old meta data files.
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8 年前 |
Evgenii Golubev
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ee488f3a
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Add the MIP level bias to the pre-filtered IS
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8 年前 |
GitHub
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b7c05e88
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Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
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8 年前 |
Tim Cooper
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b37655bd
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Update to latest version of graph view.
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8 年前 |
Evgenii Golubev
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ed6081c1
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Fix the name of the procedural shader
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8 年前 |
GitHub
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62b752ee
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Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
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8 年前 |
Tim Cooper
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d88535a5
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tidy up new nodes for upgrading.
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8 年前 |
Evgenii Golubev
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d5c65b58
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Clamp to prevent area light artifacts
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8 年前 |
vlad-andreev
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a1d2bf44
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Tim Cooper
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0e769105
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Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
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8 年前 |
Evgenii Golubev
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53bfede1
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Fix the sky update issue
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8 年前 |
Paul Demeulenaere
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862a569a
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Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
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8 年前 |
GitHub
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418dd0f4
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Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
Peter Bay Bastian
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0dccf931
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Added medium-ish shader graph for performance testing
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8 年前 |
Tim Cooper
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b44a8aea
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Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
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8 年前 |
Evgenii Golubev
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02917d95
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Clean up the SkyHDRI shader
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8 年前 |
sebastienlagarde
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2a67e7e3
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HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
vlad-andreev
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680ca5de
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refactored HDRenderLoopInspector
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8 年前 |
Peter Bay Bastian
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f52ba9a6
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Minor changes to MaterialNodeDrawer
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8 年前 |
Tim Cooper
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0d9b1e6a
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Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
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8 年前 |
Evgenii Golubev
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6708a6a4
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Revert the MIP copy changes
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8 年前 |
vlad-andreev
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53587e34
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fixed compile error
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8 年前 |
Peter Bay Bastian
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6e2d612e
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Update to latest GraphView
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8 年前 |
Tim Cooper
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06b7010b
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Remove "AnyNode"
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8 年前 |
Evgenii Golubev
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afa6ac44
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Disconnect the atmospheric parameters component from the sun since it is a WIP
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8 年前 |
GitHub
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9cc23eb7
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Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Peter Bay Bastian
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3457c49b
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Updated to work after merge with trunk
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8 年前 |
Tim Cooper
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d0d60781
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Texture asset is now a real asset type...
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8 年前 |
Evgenii Golubev
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db620c4f
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Implement a workaround for the broken MIP copy code
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8 年前 |
sebastienlagarde
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4da37c9b
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HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Tim Cooper
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eac70c08
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Graph edit window now survives serialization.
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8 年前 |
Felipe Lira
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53636330
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Updated project to use new RenderPipeline lifecycle.
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8 年前 |