169 次代码提交 (2479c7c7-91fa-4f3c-b7d9-8e002f3a2324)

作者 SHA1 备注 提交日期
sebastienlagarde 2479c7c7 Small update of READMe file 7 年前
GitHub 2c30320a Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests 7 年前
sebastienlagarde 0bb67f42 Update README file.txt 7 年前
Julien Ignace b431be32 Fixed all tests Unlit materials after property renaming. 7 年前
sebastienlagarde 692cf436 HDrenderPipeline: Remove unesessary meta 7 年前
GitHub 298835b9 Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity 7 年前
sebastienlagarde 72f1cffb HDRenderPipeline: Fix typo in text of IOR 7 年前
GitHub e16e3030 Merge pull request #537 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 9f711587 Fix the SSS normal debugging mode, and add comments 7 年前
GitHub 1818baf9 Merge pull request #536 from Unity-Technologies/feature/refractionCubemap 7 年前
Frédéric Vauchelles 3e16250f Syntax fixes 7 年前
Remy 856970bb Delete unused test assets. 7 年前
Evgenii Golubev a88795d9 Improve support of transmission for Disney Diffuse 7 年前
Frédéric Vauchelles 010f7eaf Moved related data to preLightData 7 年前
Remy fc3e1073 Add Lit Refractions Tests 7 年前
Evgenii Golubev c2543c08 Fix naming of SSS profiles 7 年前
Frédéric Vauchelles 98192c93 Refactored refraction code with cubemap support 7 年前
Julien Ignace 0bd39134 Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI. 7 年前
Remy f10c7c9d Add a complex material with different surface properties in the mask textures. 7 年前
Evgenii Golubev 29a7411c Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
GitHub 58aacdbd Merge pull request #533 from EvgeniiG/Unity-2017.3 7 年前
GitHub 01e3b45b Merge pull request #534 from Unity-Technologies/Add-refraction-cubemap-support 7 年前
GitHub c25c236d Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code 7 年前
Evgenii Golubev dd2b93cd Set SSS_NEUTRAL_PROFILE_ID to 0 7 年前
GitHub 068e18e4 Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity 7 年前
GitHub c9e14f56 Add a layered variant of the `_ThicknessRemap` property 7 年前
GitHub ffcd395f Merge pull request #531 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 9e8db4ba Add a thickness remap for the thickness map (on the material itself) 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
Remy 79e20a34 Move objects in Transparent Fog to have better focus. 7 年前
Remy bf0e0adc Add graphic test image templates for the current graphi tests 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 60d8dff1 Graphic tests for Lit Transparent and Details parameters 7 年前
Remy ac7b11a2 Finished Unlit Graphic Tests. 7 年前
Remy 9de642e9 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Remy 327d893f Graphic Tests for Unlit with Distortion 7 年前
Evgenii Golubev 076b2e63 Remove a duplicate multiplicative term 7 年前
Remy f1183b3e Start making the first graphic test scene. 7 年前
Evgenii Golubev 1d0daac6 Disable Lambert 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Evgenii Golubev 0559a949 Remove IntegrateGgxWithoutFresnel() 7 年前
Evgenii Golubev 7ddb7cdc Switch to Emmanuel's version of MS energy compensation 7 年前
Evgenii Golubev 00426d96 Change the formulation of the FGD term 7 年前
Evgenii Golubev 5447c95b Clean up multi-bounce GGX code 7 年前
Frédéric Vauchelles 2f7a0934 Fixed distortion test scene 7 年前
Remy 790a526f Material Array Builder WIP 7 年前
GitHub 11796663 Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow 7 年前
Remy 988d63bc Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前