GitHub
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17bcd468
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Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass
Fix meta pass for layered shader when it needed the vertex color.
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8 年前 |
Julien Ignace
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5b8bfa0c
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Fix meta pass for layered shader when it needed the vertex color.
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8 年前 |
GitHub
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055563fb
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Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque
Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
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8 年前 |
GitHub
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9e9fcce9
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Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param
Add blend mask tiling param
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8 年前 |
sebastienlagarde
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e6303174
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
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8 年前 |
GitHub
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26a09982
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Merge pull request #142 from Unity-Technologies/postfx-temp
Added more temporary post-processing effects per request
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8 年前 |
Chman
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1d022582
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Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
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8 年前 |
sebastienlagarde
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66d474dd
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
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8 年前 |
Evgenii Golubev
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c13b75bb
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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ee6a8dfe
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Merge pull request #139 from Unity-Technologies/Branch_DebugLighting
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
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8 年前 |
GitHub
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d0d937c5
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Merge pull request #141 from EvgeniiG/master
Use DrawProcedural() for drawing full screen
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8 年前 |
Julien Ignace
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d967a950
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Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass.
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8 年前 |
GitHub
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afd74030
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Merge pull request #140 from EvgeniiG/master
Fix build issues of the Unity player
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8 年前 |
sebastienlagarde
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096f6f33
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HDRenderPipeline: Add BlendMask tiling support
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8 年前 |
Julien Ignace
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b21da003
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Added Lighting debug passes for Tessellation shaders.
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8 年前 |
sebastienlagarde
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ec665821
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HDRenderPipeline: Fix issue with last commit
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8 年前 |
Julien Ignace
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e39df9e7
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Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
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8 年前 |
GitHub
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aef2a1fa
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Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene
Fixed LayeredLit test scene after last modifications.
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8 年前 |
Julien Ignace
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ec53036a
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Fixed LayeredLit test scene after last modifications.
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8 年前 |
GitHub
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1b201c94
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Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior
Updating Layered shader
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8 年前 |
Evgenii Golubev
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f17e4519
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Pass properties to DrawProcedural
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8 年前 |
sebastienlagarde
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64b996ea
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
Evgenii Golubev
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c962132e
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Properly capitalize "Full Screen"
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8 年前 |
sebastienlagarde
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e2baec96
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
Evgenii Golubev
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6bcb3f10
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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d03f107b
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HDRenderPipeline: Clean and merge planar/UVSet0 POM
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8 年前 |
GitHub
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01469c87
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Merge pull request #137 from EvgeniiG/master
Avoid incorrectly shading the skybox region
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8 年前 |
Sebastien Lagarde
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aa453c68
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HDRenderPipeline: Fix several problem - POM working with layered and lit planar
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8 年前 |
GitHub
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c66d98c1
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Merge pull request #135 from Unity-Technologies/Branch_DebugLighting
Branch debuglighting
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8 年前 |
Sebastien Lagarde
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adaf6665
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HDRenderPipeline: Fix POM for Lit after change
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8 年前 |
GitHub
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3f6a8195
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Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
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8 年前 |
Sebastien Lagarde
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3ae51c0e
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HDRenderPipeline: Refactor UI for subsurface
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8 年前 |
Sebastien Lagarde
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70821b88
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HDRenderPipeline: First compiling version
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8 年前 |
Chman
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76ffa244
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Cleanup & refactor
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8 年前 |
Sebastien Lagarde
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c4c5cfb5
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HDRenderPipeline: Third draft not working
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8 年前 |
Chman
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c11fa319
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Added a bunch of lens dirt textures
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8 年前 |
Sebastien Lagarde
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0e8d4904
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HDRenderPipeline: Push another no working draft
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8 年前 |
Chman
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b31fe69f
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Added more temporary post-processing effects
Bloom, vignette, chromatic aberration, global dithering
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8 年前 |
Sebastien Lagarde
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9db3e981
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
vlad-andreev
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d7a86457
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disable culling in the deferred lighting shader (workaround for issues with the cubemap rendering pipeline)
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8 年前 |
GitHub
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dd602579
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Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv
Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
Julien Ignace
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81caf93b
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Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too)
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8 年前 |
sebastienlagarde
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b7ce99a8
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HDRenderPipeline: Push draft not compling
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8 年前 |
GitHub
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4a64529d
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Merge pull request #130 from Unity-Technologies/Branch_DebugShadows
Debug shadow small fix
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8 年前 |
sebastienlagarde
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f3984098
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
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8 年前 |
GitHub
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e2f52112
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Merge pull request #132 from Unity-Technologies/metal
Metal
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8 年前 |
Antti Tapaninen
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0c84a4f2
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explicitly set unity_ProbeVolumeSH precision
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8 年前 |
Antti Tapaninen
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8c1ebfeb
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explicitly set _CameraDepthTexture precision
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8 年前 |
Antti Tapaninen
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9cac0d7e
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[metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations
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8 年前 |
mmikk
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3db1301b
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updating a comment
updating a comment
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8 年前 |