5920 次代码提交 (143fcc5f-429b-49f8-bae0-b02b2940f70d)

作者 SHA1 备注 提交日期
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
GitHub d7d2cde3 Merge pull request #922 from Unity-Technologies/decals/forward_fix 7 年前
Alex Lian 58234b8e Fix up single file copy calls too 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde d416e6e3 test RTHanbdle naming 7 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Remy fe34a794 Fix reflection probe layout in test 2401 7 年前
GitHub 58154649 Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync 7 年前
sebastienlagarde 87ce1922 Fix issue with FrameSettings not always in sync 7 年前
Remy f8b82f37 Move animated cookie scene to play mode tests 7 年前
sebastienlagarde ac0f369d HDRenderPipeline: Update conversoin script that doesn work (yet) 7 年前
GitHub 17af1d7a Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu 7 年前
sebastienlagarde ad84a280 Add auto script update 7 年前
sebastienlagarde 10ffb093 Move transmission enable at the right place 7 年前
GitHub 4656dcdb Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI 7 年前
Alex Lian 17629e50 Modify copy step for Windows 7 年前
sebastienlagarde 10283087 Fix issue 7 年前
sebastienlagarde 2a18503e First draft of SSS and Transmisison UI 7 年前
sebastienlagarde 8c774475 HDRenderPipeline: Move htile for material classification before async compute. 7 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 7 年前
GitHub 0b6f97bc Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
GitHub 2c2b8b4d Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset 7 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 7 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 7 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 7 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 7 年前
Remy 0fe67279 Upgrade material upgrader 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev 621d0c61 Rename 7 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 7 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
Evgenii Golubev ba308dc1 Compress OritentedBBox storage to 48 bytes 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前