sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
GitHub
d7d2cde3
Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
7 年前
Alex Lian
58234b8e
Fix up single file copy calls too
7 年前
Paul Melamed
f2019f6b
Bind decal HTile as a texture
7 年前
sebastienlagarde
d416e6e3
test RTHanbdle naming
7 年前
Alex Lian
35f03c7a
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Remy
fe34a794
Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
7 年前
GitHub
58154649
Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync
Fix issue with FrameSettings not always in sync
7 年前
sebastienlagarde
87ce1922
Fix issue with FrameSettings not always in sync
7 年前
Remy
f8b82f37
Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
7 年前
sebastienlagarde
ac0f369d
HDRenderPipeline: Update conversoin script that doesn work (yet)
7 年前
GitHub
17af1d7a
Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu
Other tweak to sss menu
7 年前
sebastienlagarde
ad84a280
Add auto script update
7 年前
sebastienlagarde
10ffb093
Move transmission enable at the right place
7 年前
GitHub
4656dcdb
Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI
Update sss and transmisison ui
7 年前
Alex Lian
17629e50
Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
7 年前
sebastienlagarde
10283087
Fix issue
7 年前
sebastienlagarde
2a18503e
First draft of SSS and Transmisison UI
7 年前
sebastienlagarde
8c774475
HDRenderPipeline: Move htile for material classification before async compute.
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
GitHub
0b6f97bc
Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes
Misc HDRP RTHandle fixes
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
GitHub
2c2b8b4d
Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset
Removed redundant(and broken) layered specific height offset.
7 年前
uygar
ae42e524
Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
7 年前
uygar
34eeceb3
Moved slice into a separate float to avoid unnecessary casting in the shader.
7 年前
uygar
8e8b647f
Added register optimized path to the tent 5x5 filter.
7 年前
Remy
fa8d58d8
Material upgrader working quite fine now :)
7 年前
Remy
0fe67279
Upgrade material upgrader
7 年前
Evgenii Golubev
1c1f07a0
Terminate the loop sooner
7 年前
Evgenii Golubev
7f5a785a
Use bsdfData.materialFeatures to store the transmission mode
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
621d0c61
Rename
7 年前
Evgenii Golubev
0c573a4a
Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
7 年前
Evgenii Golubev
fdd5cb7f
Ignore VBuffer scale
This means there is some fractional error if the screen size is not a multiple of 8 (or 4, depending on settings), but the error is typically less than 1%, so it's not very visible.
7 年前
Evgenii Golubev
ba308dc1
Compress OritentedBBox storage to 48 bytes
7 年前
Evgenii Golubev
19824028
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
7 年前
Paul Melamed
8668ed75
decals working on transparency
7 年前
Paul Melamed
cf795cc1
intermediate commit, switching to another branch
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Jens Holm
67b4a259
Allow SubGraphOutputNode to supply shader data to master preview view
7 年前
Jens Holm
f3467681
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
7 年前
Jens Holm
a073faf1
Make SubGraphOutputNode have 3D preview similar to MasterNodes
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
bea679f1
Fixed an extra line whch was not needed
7 年前
Jens Holm
0f82d00d
Add preview to SubGraphOutputNode
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前