Antti Tapaninen
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101239a7
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Merge branch 'master' into metal-ios
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8 年前 |
Julien Ignace
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27b86771
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Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
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8 年前 |
GitHub
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9ddfb2b4
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Merge pull request #209 from EvgeniiG/master
Implement diffuse GGX + optimizations, and fix SSS in the player
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8 年前 |
Evgenii Golubev
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d2bb5e35
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Disable debug tile visualization
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8 年前 |
Julien Ignace
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bdfcdce0
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Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
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8 年前 |
Antti Tapaninen
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2a7a5a1b
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explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid.
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8 年前 |
Evgenii Golubev
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ed990060
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Merge from upstream
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8 年前 |
Julien Ignace
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2659e998
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Missing files.
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8 年前 |
Antti Tapaninen
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f4536331
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Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
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8 年前 |
Evgenii Golubev
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452ad9de
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Perform manual validation of SSS profiles
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8 年前 |
Julien Ignace
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07204458
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Fixed GI test scene
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8 年前 |
runes
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918c1797
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Feature flags now also include material/gbuffer flags.
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8 年前 |
Antti Tapaninen
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336f484e
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Merge branch 'master' into metal-ios
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8 年前 |
Evgenii Golubev
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9d4c2988
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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cefbe63d
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Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
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8 年前 |
Julien Ignace
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f088b77e
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Added a scene to test gamma (only basic case right now).
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8 年前 |
Evgenii Golubev
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ce2f1033
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Update the implementation of DiffuseGGX()
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8 年前 |
GitHub
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5ae8a937
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Merge pull request #207 from Unity-Technologies/Branch_WindV1
Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
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4a3775ed
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Achieve Fresnel parity between SSS and Standard materials (2)
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8 年前 |
Julien Ignace
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19ea7e56
|
Typo
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8 年前 |
Evgenii Golubev
|
daf47b27
|
Implement diffuse GGX
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8 年前 |
Julien Ignace
|
a58a777f
|
Added first version of vertex wind and a corresponding test scene.
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8 年前 |
Evgenii Golubev
|
7b5312b3
|
Achieve Fresnel parity between SSS and Standard materials
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8 年前 |
GitHub
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ad277fc1
|
Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate
Fixed various sky update issues when removing it
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8 年前 |
Evgenii Golubev
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f9ef74c7
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Optimize the computation of the half vector
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8 年前 |
Felipe Lira
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c063a880
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Reduced amount of shader variants by optimizing away a few keywords.
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8 年前 |
Antti Tapaninen
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a261aadf
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Merge branch 'master' into metal-ios
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8 年前 |
Evgenii Golubev
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7a72a9de
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Optimize the isotropic GGX BSDF (-8 cycles on GCN)
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8 年前 |
Tim Cooper
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c30d33b8
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[Format]Reformat via format.pl to match the new conventions
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8 年前 |
GitHub
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77b44a0b
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Merge pull request #205 from EvgeniiG/master
Refactor SSS
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8 年前 |
Evgenii Golubev
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c8b71b62
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Update the comment
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8 年前 |
Evgenii Golubev
|
79a9ba87
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
c2bb7894
|
Remove a warning
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8 年前 |
Evgenii Golubev
|
2d450051
|
Update the submodule
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8 年前 |
Antti Tapaninen
|
890606b0
|
HLSLcc: workaround NaN issue on iOS
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8 年前 |
Evgenii Golubev
|
ced19359
|
Make the SSS texturing mode a profile-local property
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8 年前 |
Antti Tapaninen
|
0df1b41e
|
Merge branch 'master' into metal-ios
|
8 年前 |
Evgenii Golubev
|
c059e4d2
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Use GBUFFER macros for the SSS pass
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8 年前 |
GitHub
|
8cc48cd7
|
Merge pull request #204 from Unity-Technologies/metal-ios
metal-ios
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8 年前 |
Evgenii Golubev
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c05830f9
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Remove the default SSS profile
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8 年前 |
Julien Ignace
|
4bb0fc26
|
- Fixed a bug where setting sky settings to none would not removed the sky.
- Fixed a bug where setting the sky to none would not update correctly the default light probe and reflections
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8 年前 |
Felipe Lira
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9f125a27
|
Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now.
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8 年前 |
Antti Tapaninen
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9f45311a
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fix out of bounds issue
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8 年前 |
GitHub
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baac8e54
|
Merge pull request #189 from Unity-Technologies/lowendmobile
Lowendmobile
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8 年前 |
Antti Tapaninen
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5f4bb2bf
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unify with bigTileIdx code from lightlistbuild-clustered
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8 年前 |
GitHub
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92cf9ffa
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Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScene
Fixed sRGB flag on detail map for layered lit test scene.
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8 年前 |
Antti Tapaninen
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20f37605
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update git submodule tag
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8 年前 |
Julien Ignace
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dc4b3493
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Fixed sRGB flag on detail map for layered lit test scene.
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8 年前 |
GitHub
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a8f17526
|
Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBug
Fixed an issue where light would be culled when further than max shadow distance.
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8 年前 |
Julien Ignace
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6b10b013
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Fixed an issue where light would be culled when further than max shadow distance.
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8 年前 |