Evgenii Golubev
8de2e009
Update the normalization of Baum's equation
8 年前
Sebastien Lagarde
40f9dda4
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
-fix issue with spotAngle that have been change in the light component
- remove undesired unrachable code warning
- create a proper shader config system (previous one was nor working)
- Change concept of material gbuffer to also include lighting, remove
all lighting buffer macro, bakeDiffuseLighting now pass to encode to
gbuffer
- deferred material is now in charge of all material RT format, lighting
buffer included
- velocity buffer is independt of deferred material
- add first start of distortion
- update velocity buffer management + add velocity pass
-
8 年前
Evgenii Golubev
92dde0a7
Enable two-sided support for the reference area light implementation
8 年前
runes
2998b7cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
2663eb61
Improve comments
8 年前
Julien Ignace
7d178554
Added some unlit materials to test Unlit GI
8 年前
Evgenii Golubev
81b8bd5f
Temporarily disable the reference GGX IBL implementation
8 年前
Julien Ignace
48fc9b85
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
8 年前
Evgenii Golubev
f2161234
Add area light geometry visualization
8 年前
GitHub
0d79a150
Merge pull request #9 from Unity-Technologies/VelocityBufferSupport
Velocity support
8 年前
Sebastien Lagarde
7443a077
HDRenderLoop: Fixed issue with velocity pass + fix shader warning
- GBuffer velocity can't work as we miss prevPosition Attribute in
GBuffer pass
- #define can't be include in C# from another file...
8 年前
Evgenii Golubev
f6ce1375
Formatting; avoid D3D11 compiler warning
8 年前
Sebastien Lagarde
c03433e2
HDRenderLoop: Add velocity shader pass
8 年前
Evgenii Golubev
a98a734c
Fix formatting
8 年前
Sebastien Lagarde
1999b306
Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport
8 年前
Evgenii Golubev
3764be25
Realign the LTC test geometry
8 年前
mmikk
3a6077b7
apparently we don't support uniforms in #ifdef in compute with multiple kernels
apparently we don't support uniforms in #ifdef in compute with multiple
kernels (where it's not the same scenario in every kernel)
8 年前
Evgenii Golubev
fd5fbe55
Add a test scene for an LTC area light
8 年前
mmikk
19b1da78
revert duplicates and globals declarations
revert duplicates and globals declarations
8 年前
Evgenii Golubev
eaa51e39
Ignore Assembly-CSharp.csproj.FileListAbsolute.txt
8 年前
sebastienlagarde
97713e27
HDRenderLoop: Add importance sampling of aniso GGX for ref
8 年前
Evgenii Golubev
731e1f23
Enable LTC area light code path
8 年前
GitHub
c818f01e
Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
8 年前
Evgenii Golubev
99b53772
Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
8 年前
Julien Ignace
faec4157
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
c5da7cda
Delete the unused file
8 年前
Julien Ignace
dce07c5d
LayerLit layer mask is now rgb (layer0 is always 100%)
8 年前
Evgenii Golubev
0abdbd8f
Add anisotropic GGX test scene
8 年前
Julien Ignace
014f5626
Test scene layered material textures filtering set to aniso16
8 年前
runes
f1ab4d10
Fixed CSM clipping issue
8 年前
Evgenii Golubev
68bbdef4
Set the default anisotropy direction along the tangent
8 年前
Sebastien Lagarde
b945ef44
HDRenderLoop: Add velocity buffer support (C# side)
8 年前
Julien Ignace
b27e925d
Fixed compilation errors for no-define version of the LayeredLit shader.
8 年前
runes
4a7deee5
Support for compute shader evaluation of lights (single pass only so far)
8 年前
Julien Ignace
19d5484e
Updated LayeredLit shader with new code.
8 年前
sebastienlagarde
fc554180
HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
8 年前
Julien Ignace
b43fec12
Fixed global illumination setup and shader.
8 年前
vlad-andreev
95cf033e
turned UsingFptl() into an accessor
8 年前
vlad-andreev
4a922123
use Graphics.ConvertTexture() in TextureCache
8 年前
Sebastien Lagarde
35b919ab
HDRenderLoop: Minor addition for emissive
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
Peter Bay Bastian
42eb0e0c
Merge branch 'master' of github.com:stramit/MaterialGraph
8 年前
julienf-unity
95bdff73
Add default constructor for MaterialSlotDefaultInput to allow deserialization
8 年前
Paul Demeulenaere
2629abf3
Avoid adding twice the same property (we should also have a test for that)
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
Tim Cooper
2aecf91f
update biggest graph to have new master node.
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Tim Cooper
33d4a8e3
[mat graph] fix some tests
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前