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// Area Light Hack
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public bool treatAsAreaLight = false; |
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public bool isDoubleSided = false; |
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public bool isDoubleSided = false; |
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[RangeAttribute(0.0F, 20.0f)] |
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[RangeAttribute(0.0f, 20.0f)] |
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[RangeAttribute(0.0F, 20.0f)] |
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[RangeAttribute(0.0f, 20.0f)] |
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public float areaLightWidth = 0.0f; |
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public static float GetInnerSpotPercent01(AdditionalLightData lightData) |
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