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public class MaterialSlotDefaultInput : MaterialSlot, IGenerateDefaultInput |
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{ |
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public MaterialSlotDefaultInput() : base() |
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{ |
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} |
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public MaterialSlotDefaultInput(int slotId, string displayName, string shaderOutputName, SlotType slotType, SlotValueType valueType, INode _defaultNode, int _defaultSlotID) |
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: base(slotId, displayName, shaderOutputName, slotType, valueType, Vector4.zero) |
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{ |
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