sebastienlagarde
|
0da561ce
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
c14da547
|
Fixed compilation of lit shader.
|
8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
ed862ed6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
|
8 年前 |
sebastienlagarde
|
31e4c8ca
|
HDRenderLoop: Intermediate state
|
8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
|
8 年前 |
Julien Ignace
|
99b57d08
|
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
|
8 年前 |
Evgenii Golubev
|
290723c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
|
8 年前 |
sebastienlagarde
|
6a1b6e2f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
2d47017c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
|
8 年前 |
sebastienlagarde
|
a919228a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
996cc98f
|
HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
|
8 年前 |
sebastienlagarde
|
ad982eb6
|
HDRenderLoop: Rearrange debug param menu to be more artists friendy
|
8 年前 |
Evgenii Golubev
|
a6a6e773
|
Implement ellipsoidal fade out for area lights
|
8 年前 |
sebastienlagarde
|
1225abd4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Sebastien Lagarde
|
dddb8ef6
|
HDRenderLoop: Minor correction in sky shader
|
8 年前 |
Evgenii Golubev
|
059de63c
|
Implement functions to map a cube to a sphere
|
8 年前 |
Sebastien Lagarde
|
d8f13193
|
HDRenderloop: Setup minimal draw sky/HDRI (not working)
|
8 年前 |
Evgenii Golubev
|
87dfa441
|
Implement a small LTC optimization
|
8 年前 |
Sebastien Lagarde
|
ecc73ed7
|
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
|
8 年前 |
Julien Ignace
|
705c2c66
|
Added proper support for Vertex Color in LayeredLit shader.
|
8 年前 |
Evgenii Golubev
|
5116a0d4
|
Make 'AreaLightData.twoSided' a bool
|
8 年前 |
Julien Ignace
|
50ac3b7d
|
Temporarily disable Layer Mapping combinations for compile time purpose.
|
8 年前 |
Evgenii Golubev
|
41003740
|
Add support of 'bool' to the ShaderGenerator
|
8 年前 |
sebastienlagarde
|
648bed87
|
HDRenderLoop: Push starter that doesn't compile
|
8 年前 |
Julien Ignace
|
28861e70
|
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
|
8 年前 |
Aras Pranckevicius
|
df2b15a6
|
Small cleanup (spotAngle part of VisibleLight)
|
8 年前 |
Sebastien Lagarde
|
a54e4275
|
HDRenderLoop: Fix issue with debug parameters and forwardonly mode
|
8 年前 |
Sebastien Lagarde
|
47769667
|
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
|
8 年前 |
GitHub
|
82b0fe2c
|
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
15804531
|
Fix a merge issue
|
8 年前 |
Evgenii Golubev
|
44f88df8
|
Merge changes from upstream
|
8 年前 |
Evgenii Golubev
|
105f41c5
|
Add area light support with Fresnel and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
bc786266
|
Add Disney Diffuse support for LTC
|
8 年前 |
Evgenii Golubev
|
ebdf0660
|
Add Fresnel to LTC. Reduce the number of textures and samplers
|
8 年前 |
Evgenii Golubev
|
5c8816af
|
Update the Disney Diffuse LTC data
|
8 年前 |
sebastienlagarde
|
7350695e
|
HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting
|
8 年前 |
Evgenii Golubev
|
220d35f4
|
Update the LTC GGX data
|
8 年前 |
sebastienlagarde
|
ddd7203e
|
HDRenderLoop: Loop now work in standalone win64 player
|
8 年前 |
Evgenii Golubev
|
00fa8063
|
Group scalars.
|
8 年前 |
sebastienlagarde
|
f61b40c5
|
HDRenderLoop: Move editor thing in editor directory to be able to build a player
|
8 年前 |
Evgenii Golubev
|
ee804935
|
Correct a factual mistake in the comment
|
8 年前 |
sebastienlagarde
|
87a5b1b5
|
HDRenderLoop: Last commit miss some file
|
8 年前 |
Evgenii Golubev
|
9c4e28d4
|
Compact the Disney Diffuse LUT
|
8 年前 |
sebastienlagarde
|
ea867c72
|
HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader
|
8 年前 |
Evgenii Golubev
|
0063bde5
|
Update LTC LUT data
|
8 年前 |
Sebastien Lagarde
|
efa7c787
|
HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions
- It still doesn't work as UINT16 RT is not supported by Unity :(
- packing.hlsl need some convention/naming cleanup
|
8 年前 |
Evgenii Golubev
|
191dcd94
|
Optimize EvaluateBSDF_Area() with an early exit and scalar grouping
|
8 年前 |
Sebastien Lagarde
|
25234e00
|
HDRenderLoop: Test about packing all GBufer in two RT U16
This will not work for now but allow to stress the design in some comple
case. May be remove later or adapted
|
8 年前 |