616 次代码提交 (0afc0404-7a58-45e8-9c89-87b54f8f2fde)

作者 SHA1 备注 提交日期
Felipe Lira b5ec9f9b Fixed the issue that shadows were not being disabled when NO_SHADOWS were select in the pipeline asset. 7 年前
Evgenii Golubev 52044713 Rename 'camera' to 'view' (where applicable) for clarity 7 年前
Felipe Lira 70cb4cca Added more lights/objects to multiplePointLights scene 7 年前
Evgenii Golubev b55fb554 Avoid modifying VisibleLights 7 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 7 年前
Evgenii Golubev bd246e69 Clean up redundant calls & allocations 7 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 7 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 7 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 7 年前
Evgenii Golubev 46657cba Merge branch 'master' 7 年前
GitHub bc633985 Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers 7 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
GitHub 29318aeb Merge pull request #324 from Unity-Technologies/Branch_MarkerSky 7 年前
Julien Ignace 91a24342 Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...) 7 年前
GitHub 46a64feb Merge pull request #323 from Unity-Technologies/Branch_MarkerSky 7 年前
Evgenii Golubev c5b0bde5 Disable camera-relative rendering by default 7 年前
Julien Ignace 838a2000 Improved markers for sky environment update pass. 7 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 7 年前
Julien Ignace f7cbd39d Fixed input manager being always selected at start if using the debug menu. 7 年前
GitHub f41ac4ee Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling 8 年前
Julien Ignace fc04fd9c Small camera fix 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub bc56edc6 Merge pull request #321 from Unity-Technologies/Branch_SSS_DeletedProfile 8 年前
Evgenii Golubev 93a625f2 Fix function name 8 年前
sebastienlagarde a8bef5fd HDRenderPipeline: Add FastSign() function 8 年前
Evgenii Golubev b487accf Remove an old comment 8 年前
GitHub 5c55ff09 Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressure 8 年前
Evgenii Golubev c2f786f1 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix 8 年前
Evgenii Golubev f9e8648f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 4125f4e0 Disabling zclipping in shaders that have a shadowcaster pass. 8 年前
Evgenii Golubev 00c5c305 Fix the SSS medium camera position 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
Julien Ignace 6215ab3d Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one). 8 年前
GitHub f24dc903 Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 8 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 8 年前
sebastienlagarde 3c87f2f4 Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[] 8 年前
GitHub 4ecb9cb0 Add debug LoD viz for the Jimenez SSS 8 年前
Evgenii Golubev 78d34610 Split 'ShaderVariables.hlsl' into 3 files 8 年前
sebastienlagarde 4454d78a HDRenderPipeline: Optimize SSS screen pass 8 年前
Evgenii Golubev 07a3bffb Remove the orphaned *.meta file 8 年前
GitHub 77c2d2ef Merge pull request #315 from Unity-Technologies/Branch_BasicProfiling 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
GitHub 2b47951c Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 8 年前
Sebastien Lagarde cd023e6c HDRenderPipeline: Fix issue with specular color and packing precision 8 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 8 年前
Sebastien Lagarde 00211652 HDRenderPipeline: Update also litTessellation.shader 8 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 8 年前