Felipe Lira
0a1fead0
Fixed rendering when no lights we present in the scene. Updated test scenes and images.
8 年前
Felipe Lira
94744828
Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm
8 年前
Felipe Lira
578640d3
Optimized shader path for single directional light.
8 年前
Tim Cooper
b1156959
[gc]Convert to pooling
8 年前
GitHub
cd883013
Merge pull request #310 from Unity-Technologies/Branch_FixPS4_CB_Layout
Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels.
8 年前
Tim Cooper
0da91305
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
c0a972b5
HDRenderPipeline: Move materials upgrader menu item to same location than for LT
8 年前
sebastienlagarde
dffcbac5
HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass
8 年前
GitHub
60fc3c73
Merge pull request #309 from Unity-Technologies/Branch_FixPS4_TexInCB
Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case).
8 年前
GitHub
c9e4d184
Merge pull request #308 from EvgeniiG/master
Minor improvement of the Disney SSS
8 年前
Evgenii Golubev
0d19f596
Make the comment less ambiguous
8 年前
Evgenii Golubev
4fd124e4
Clamp in a more intuitive manner
8 年前
Evgenii Golubev
5eba7930
Use the radius of the central sample in the shader
8 年前
Evgenii Golubev
98c12207
Add sampling helpers
8 年前
Evgenii Golubev
3d0666f6
Use cell-centered samples for the Z (or R) coordinates
8 年前
Julien Ignace
512668d7
Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels.
8 年前
Evgenii Golubev
5140b73c
Add a view-space normal visualization mode for the Disney SSS
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Julien Ignace
12a51499
Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case).
8 年前
GitHub
2238da85
Merge pull request #307 from EvgeniiG/upstream
Implement tangent plane SSS
8 年前
GitHub
bbf10ec8
Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed missing method
8 年前
Julien Ignace
5f570c47
Fixed missing method
8 年前
GitHub
667081d8
Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed UV2 for legacy layered shader.
8 年前
Julien Ignace
7beb4d48
Fixed UV2 for legacy layered shader.
8 年前
Evgenii Golubev
0207e772
Enable more color bleeding by default for the Disney SSS
8 年前
GitHub
36881128
Merge pull request #303 from Unity-Technologies/movecs
Motion vectors support
8 年前
Thomas Hourdel
511c92a2
Comment
8 年前
Evgenii Golubev
2cac41ab
Optimize tangent plane SSS
8 年前
Thomas Hourdel
48dd52b8
Updated post-processing to the latest revision
8 年前
Evgenii Golubev
02f3c36a
Rename preprocessor definitions
8 年前
Thomas Hourdel
d6d79ab8
Added a few comments
8 年前
Evgenii Golubev
288c9b13
Add an SSS_CLAMP_BLEED option
8 年前
Thomas Hourdel
ee023447
Updated HDPipeline resources
8 年前
Evgenii Golubev
2ecf7c3d
Implement world-space tangent plane integration
8 年前
Thomas Hourdel
4acdd75e
Merge branch 'master' into movecs
8 年前
GitHub
6be507c7
Merge pull request #302 from EvgeniiG/upstream
Fix the SSS radius range bug and clean up the shader
8 年前
Evgenii Golubev
c092103a
Merge branch 'master'
8 年前
sebastienlagarde
f79e6c68
HDRenderPipeline: Add comment to SSS and introduce min fp16 value
8 年前
sebastienlagarde
9b276ecd
HDRenderPipeline: Update SSS comment
8 年前
Tim Cooper
696ae193
Fixing memory allocations
8 年前
Evgenii Golubev
659a047c
Remove unnecessary preprocessor tests
8 年前
GitHub
e6913aed
Support transmission for the Basic SSS
8 年前
Tim Cooper
8b0f6d4c
use pooling
8 年前
Evgenii Golubev
d752b30a
Fix the bug with the radius scale in SSS
8 年前
sebastienlagarde
5f0ef8c2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
bb3e5805
Support transmission for the Basic SSS
8 年前
uygar
e08c2202
Fixed biasing in the wrong direction for MSMs.
8 年前
sebastienlagarde
f7883ba7
HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material
8 年前
Evgenii Golubev
6df17974
Implement a more accurate and efficient version of GetLocalFrame()
8 年前
Felipe Lira
fb82cb32
Added helper sampler function and conversion between colorspaces.
8 年前