258 次代码提交 (0a1fead0-72d8-4816-8436-9399c09f3f58)

作者 SHA1 备注 提交日期
Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 8 年前
Felipe Lira 578640d3 Optimized shader path for single directional light. 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
GitHub cd883013 Merge pull request #310 from Unity-Technologies/Branch_FixPS4_CB_Layout 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 8 年前
GitHub 60fc3c73 Merge pull request #309 from Unity-Technologies/Branch_FixPS4_TexInCB 8 年前
GitHub c9e4d184 Merge pull request #308 from EvgeniiG/master 8 年前
Evgenii Golubev 0d19f596 Make the comment less ambiguous 8 年前
Evgenii Golubev 4fd124e4 Clamp in a more intuitive manner 8 年前
Evgenii Golubev 5eba7930 Use the radius of the central sample in the shader 8 年前
Evgenii Golubev 98c12207 Add sampling helpers 8 年前
Evgenii Golubev 3d0666f6 Use cell-centered samples for the Z (or R) coordinates 8 年前
Julien Ignace 512668d7 Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels. 8 年前
Evgenii Golubev 5140b73c Add a view-space normal visualization mode for the Disney SSS 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Julien Ignace 12a51499 Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case). 8 年前
GitHub 2238da85 Merge pull request #307 from EvgeniiG/upstream 8 年前
GitHub bbf10ec8 Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 8 年前
Julien Ignace 5f570c47 Fixed missing method 8 年前
GitHub 667081d8 Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 8 年前
Julien Ignace 7beb4d48 Fixed UV2 for legacy layered shader. 8 年前
Evgenii Golubev 0207e772 Enable more color bleeding by default for the Disney SSS 8 年前
GitHub 36881128 Merge pull request #303 from Unity-Technologies/movecs 8 年前
Thomas Hourdel 511c92a2 Comment 8 年前
Evgenii Golubev 2cac41ab Optimize tangent plane SSS 8 年前
Thomas Hourdel 48dd52b8 Updated post-processing to the latest revision 8 年前
Evgenii Golubev 02f3c36a Rename preprocessor definitions 8 年前
Thomas Hourdel d6d79ab8 Added a few comments 8 年前
Evgenii Golubev 288c9b13 Add an SSS_CLAMP_BLEED option 8 年前
Thomas Hourdel ee023447 Updated HDPipeline resources 8 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
GitHub 6be507c7 Merge pull request #302 from EvgeniiG/upstream 8 年前
Evgenii Golubev c092103a Merge branch 'master' 8 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 8 年前
sebastienlagarde 9b276ecd HDRenderPipeline: Update SSS comment 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Evgenii Golubev 659a047c Remove unnecessary preprocessor tests 8 年前
GitHub e6913aed Support transmission for the Basic SSS 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Evgenii Golubev d752b30a Fix the bug with the radius scale in SSS 8 年前
sebastienlagarde 5f0ef8c2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev bb3e5805 Support transmission for the Basic SSS 8 年前
uygar e08c2202 Fixed biasing in the wrong direction for MSMs. 8 年前
sebastienlagarde f7883ba7 HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material 8 年前
Evgenii Golubev 6df17974 Implement a more accurate and efficient version of GetLocalFrame() 8 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 8 年前