mikegeig
7845eb06
Initial push with boat falling due to Unity Physics
5 年前
mikegeig
3c9ba1d5
created systems
moved package into packages folder for customization (fix)
5 年前
Mike Geig
df3550fe
-Getting closer to physical parity
5 年前
Mike Geig
00bed225
-Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
5 年前
Mike Geig
abbc0594
-Added recent tests for further work
5 年前
Mike Geig
3efc38d6
-staging changes before reverting to older version for testing
5 年前
Mike Geig
c153ce71
-Added code to control boat with dots physics and input. Forces not applying correctly yet
5 年前
Mike Geig
78716fff
-Updated dots physics package
5 年前
Mike Geig
2aa4f312
-Added latest physics tweaks and modified physics scene to debug performance
5 年前
Mike Geig
15571ea3
-Removed debug messaging in buoyant object code
-Prepared scene to merge back into physics branch
5 年前
Mike Geig
8fec71b0
Merge branch 'dots-input' into dots-physics
5 年前
Mike Geig
26bf9dd2
Beginning project code cleanup for physics
5 年前
Mike Geig
e5796b1b
-Added AIControl for dots physics
-Enabled race start from Race Manager
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Mike Geig
177f9cd8
-Working on diagnosing wave physics
5 年前
Mike Geig
5f1126f8
Merge branch 'merge-branch' into dots-physics
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
a4269de5
Merge branch 'demo-work' into dots-physics
5 年前
Mike Geig
c8393bac
-Added buoyancy visualization
5 年前
Mike Geig
8f75f0ab
-Finally figured out the wave offset issues
5 年前
Mike Geig
208b1c59
-Added better AI Code. Still need to remove old
5 年前
Steve Ewart
a403f7e4
* Moved ApplyBuoyancyForceSystem to UpdateAfter ExportPhysicsWorld to better match waves (minic older frame delay)
* added engine position back for drive
* tidied use of ComponentExtensions
5 年前
Mike Geig
78b57bdc
Merge branch 'dots-physics' of https://github.com/Verasl/BoatAttack into dots-physics
5 年前
Mike Geig
3581ffda
-optimizaed AI System further and removed all DOTS AI system
-Added nose pitch to drive system
-Split drive data from input data
-Still getting jerky performance
5 年前
Mike Geig
0a7b6ed5
-Added floating for non-physical objects
5 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
Mike Geig
6f444db7
-Added new system of syncing transforms. Currently debugging a crash due to incorrect data access
5 年前
Mike Geig
55fb0815
Merge branch 'merge-branch' into demo-work-customrenderer
5 年前
Mike Geig
dad5fae0
-Fixed typo that was causing the crashes. Boats now work with buoys, but jitter very heavily
5 年前
Mike Geig
2eec2193
Revert "Merge branch 'merge-branch' into demo-work-customrenderer"
This reverts commit f0fe4612fa78e1d43b024500595e0efded73cfcb, reversing
changes made to 5da51b1995d06466d2a6a83dc1b14e33c5ef17e8.
5 年前
Steve Ewart
fec1adf2
Clean up arrays to stop leaks and stack overflows
5 年前
Mike Geig
bfa7c9eb
-Fixed execution order of AI DOTS Controller
5 年前
Mike Geig
a0278c54
-Fixed jitter issues
5 年前
mikegeig
be54606d
Merge branch 'testing-Sync' into dots-physics
5 年前