Andre
36b78bf8
Initial project push
7 年前
Andre
78808f0d
Boat trail tweaks
7 年前
Andre McGrail
c197f4d7
Updated LT pipeline package
Fixed and updated Vegetation shader
Tweaked Island scene foam gradient
Changed Island scene from tessellation to vertex offset
7 年前
Andre McGrail
15127cdc
removed water system to make way for Submodule
7 年前
Andre McGrail
23a48921
Tweaked boat physics, shaved off half a ms per boat
7 年前
Andre McGrail
030fa421
Updated water submodule
Cleaned up heaps of compiler warnings
7 年前
Andre McGrail
9c08e65f
WARNING: This commit requires a custom build of unity and a modified LT pipeline, these will be publicly available soon
Updated pipeline package
Started to Jobify the ModifyBoatMesh.cs for advance multithreaded buoyancy
7 年前
Andre McGrail
eb60867b
Level tweaks
Perf tweaks
Added shadow switcher for main camera rendering
7 年前
Andre McGrail
039ec916
level tweaks
7 年前
Andre McGrail
84e64de9
slight tweaks
7 年前
Andre McGrail
fe281ee1
Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
7 年前
Andre McGrail
14efaaf3
Updated boat
Tweaked wake/splash materials
Updated water system submodule
7 年前
Andre McGrail
a56ff293
Set main scene material to be tessellated shader, this doesn't render correctly on OSX metal
7 年前
Andre McGrail
95f9af62
Small tweaks
7 年前
Andre McGrail
8adcbeea
Updated water submodule
Updated LTpipe to version 1.1.2-preview
Updated shaders to work with new LTpipe
7 年前
Andre McGrail
abc17eb2
Switched terrain to mesh
Added LODTweaker to change lod on secondary cameras
7 年前
Andre McGrail
7438b4a6
Created LOD switcher to only use high level lods on main Camera
7 年前
Andre McGrail
c7c57043
Updated water submodule
7 年前
Andre McGrail
9abb6a66
Added custom terrain shadegraph
Added new boat and shader
Started to add other props
7 年前
Andre McGrail
3e297a4c
Fixed vegetation shaders
7 年前
Andre McGrail
40418733
Small tweaks, removed unneeded shaders and variants
7 年前
Andre McGrail
91a1b267
Updated WaterSystem submodule
Minor tweaks to scenes
7 年前
Andre McGrail
8806c68d
Updated WaterSystem submodule
7 年前
Andre McGrail
13b925a4
Camera work for cutscene
More set dressing
7 年前
Andre McGrail
e8381176
Updated scene(missed from last commit)
7 年前
Andre McGrail
220c333d
Disabled dynamic batching, enabled static batching
7 年前
Andre McGrail
c4011ea8
Updated packages and added basic debug menu
Fixed shadergraph GUID issue
7 年前
Andre McGrail
bc67bea6
Updated boat physics settings
Rebaked lighting
Updated submodules
7 年前
Andre McGrail
379cda8c
Setup MPBs on the boats
More set dressing
7 年前
Andre McGrail
eb7bff0b
Updated baked lighting
Updated submodule
7 年前
Andre McGrail
f9073ee5
Updated settings
Fixed MPB on boats
7 年前
Andre McGrail
11472116
Added camera controls
Setup LOD max level 2 for reflection camera
7 年前
Andre McGrail
033decc7
Tweaked LOD settings
Added LOD for trees
Added cross fade for vegetation LODs
7 年前
Andre McGrail
01a69cb1
Rebaked Lighting
Tweaked LOD levels
7 年前
Andre McGrail
c7f157b7
Upped shadow resolution
Turned stripping back on
Turned on MSAA, turned off FXAA
Added new Cascade keyword
Moved Texture2DArray script back into an editor folder
Cleaned up some old files
Updated submodule
7 年前
Andre McGrail
7ec2acab
Large update, lots of visual differences, be careful updating to here
7 年前
Andre McGrail
dc6b492f
Added WaterFXPass to MyLWRenderer
Minor project cleanup
Added packed PBR shader
7 年前
Andre McGrail
f04512fc
Small changes across the level
7 年前
Andre McGrail
88fbddf7
Massive cleanup
7 年前
Andre McGrail
b1f6c73f
Fixed custom renderer for latest SRP
Updated Navmesh
Tweaked some materials
7 年前
Tim Cooper
b751bcc7
Update planer reflections.
6 年前
Tim Cooper
f04d249b
Update boatdemo.
6 年前
Andre McGrail
53ec0cec
Small tweak to post colliders
Updated gitignore
6 年前
Andre McGrail
316d47cb
Removed WaterSystem submodule and embedded as local Package.
No build tests so may not work in build in this commit
6 年前
Andre McGrail
7870e1ef
Some scene cleanup
6 年前
Andre McGrail
9aacf27f
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
6 年前
Andre McGrail
26473897
Disabled Vsync
Disabled GPU instancing on the water
6 年前
Andre McGrail
e5cf59be
Init branch push
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ea076229
init push
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
André McGrail
52368f2b
Minor updates
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
André McGrail
81134287
Init changes
6 年前
André McGrail
699942a9
Small updates
6 年前
André McGrail
b61025fb
Updated render passes to newest changes on SRP repo
6 年前
André McGrail
a539a28b
Updates to scene
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前
André McGrail
1b25cca4
InitCommit
6 年前
André McGrail
791347ab
Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
6 年前
André McGrail
083db55c
Updated FBX settings and cleaned up some un-needed files
6 年前
André McGrail
78aa239e
Init commit
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
76f78a45
Converted UI to prefab system
6 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
6 年前
André McGrail
8c8bf892
Final Cleanup
6 年前
André McGrail
df2b7a4a
Fix planar reflections from rendering post v3
6 年前
André McGrail
aac85ebe
edits
6 年前
André McGrail
7b564e6c
Update to Universal
- Added universal package locally
- Converted vegetation to shader graph
- Added post v3
6 年前
André McGrail
c3ae69d1
Clean up
- Cleaned up shader graphs
- removed un-used textures
- converted some Universal namespace additions
6 年前
André McGrail
0669fac0
Minor tweaks
- Updated vegetation shader graph to use half
- Changed camera to follow cam
6 年前
André McGrail
83b32ce8
Sync with SRP branch
6 年前
André McGrail
fde4e690
Added new Input System
6 年前
André McGrail
cb31d036
Updated scene
6 年前
André McGrail
8653c6cc
Init commit
5 年前
André McGrail
bdc8378b
Changes
5 年前
André McGrail
97a0a4fb
Water update
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
André McGrail
b5841bcb
Init commit
5 年前
mikegeig
d69901c9
-Cleaned up some of the scripts
-re-organized files preparing for merge into demo branch
5 年前
André McGrail
1c0adb5c
Merge branch 'demo-work-temp' into demo-work
# Conflicts:
# Assets/scenes/Island.unity
5 年前
André McGrail
acc5c0e7
Updates for clouds
5 年前
Mike Geig
07e4012f
-removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later
5 年前
André McGrail
d5412042
Small buoyant object tweaks, updated packages, removed analytics, no more debug conflicts with input
5 年前
André McGrail
b8b2f3c5
Improvements to the Buoyant system
- trees are now affecting GI but using probes only
5 年前
André McGrail
34f1f05f
General lookdev update
5 年前
André McGrail
eb377391
Assorted tweaks
- Added Speedboat
- Worked on cloud placement
- Tweaked water shader
5 年前
André McGrail
cb7681e7
Reverted Time of day
5 年前
André McGrail
f65adef5
Assorted fixes
- Fixed NaNs on water
- Fixed shadergraph shaders being alpha clipped when not needing
- Reorganised some folders/unused assets
5 年前
André McGrail
dc80faee
Assorted changed
- Fixed NaNs on bush normal map
- Added cloud rotation to day/night cycle
5 年前
André McGrail
d04cafcb
Assorted changes
- Broke Environment Objects into smaller prefabs
- Added emission to Houses
- Day/Night now has night, also applies lighting to houses and changes time in play mode
- Fixed boat engine not moving much when steering
- Added additional light support to water
- Added animated noise to water shadow jitter
5 年前
André McGrail
ae1ff984
Assorted fixes
- added debug modes to Renderer Features
- added respawn option for boats
- removed cloud renderer feature
5 年前
André McGrail
49320f4a
Assorted Changes
- Enabled soft shadows on low asset
- Embedded and upgraded builtin proc sky shader
- Added Dithered Crossfade to the Vegetation shadergraph
- Lowered LOD bias for planar reflections
- Hardcoded water ramp texture format
5 年前
André McGrail
64853ed9
Assorted changes
- Added buoy manager to lower cost of buoys
- One particle system for all buoys
- Added windsurfer manager to lower cost of windsurfers
- Added level bound colliders
- fixed GC alloc on boat buoyantobject
5 年前
André McGrail
2f3b9d78
Blocked off cave and rebaked lighting
5 年前
Andre McGrail
8517dfff
Assorted changes for Unite
5 年前
André McGrail
73f3a10b
Init commit
- WIP branch for sorting vertical slice
- Added gameplayingredients package from ThomasIche
5 年前