mikegeig
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3c9ba1d5
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created systems
moved package into packages folder for customization (fix)
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5 年前 |
Mike Geig
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df3550fe
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-Getting closer to physical parity
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5 年前 |
Mike Geig
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00bed225
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-Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects
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5 年前 |
Mike Geig
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abbc0594
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-Added recent tests for further work
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5 年前 |
Mike Geig
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3efc38d6
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-staging changes before reverting to older version for testing
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5 年前 |
Mike Geig
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c153ce71
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-Added code to control boat with dots physics and input. Forces not applying correctly yet
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5 年前 |
Mike Geig
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78716fff
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-Updated dots physics package
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5 年前 |
Mike Geig
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2aa4f312
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-Added latest physics tweaks and modified physics scene to debug performance
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5 年前 |
Mike Geig
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26bf9dd2
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Beginning project code cleanup for physics
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5 年前 |
Mike Geig
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e5796b1b
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-Added AIControl for dots physics
-Enabled race start from Race Manager
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5 年前 |
Mike Geig
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177f9cd8
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-Working on diagnosing wave physics
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5 年前 |
Mike Geig
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8f75f0ab
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-Finally figured out the wave offset issues
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5 年前 |
Steve Ewart
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a403f7e4
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* Moved ApplyBuoyancyForceSystem to UpdateAfter ExportPhysicsWorld to better match waves (minic older frame delay)
* added engine position back for drive
* tidied use of ComponentExtensions
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5 年前 |
Mike Geig
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3581ffda
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-optimizaed AI System further and removed all DOTS AI system
-Added nose pitch to drive system
-Split drive data from input data
-Still getting jerky performance
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5 年前 |
Mike Geig
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0a7b6ed5
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-Added floating for non-physical objects
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5 年前 |
Mike Geig
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6f444db7
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-Added new system of syncing transforms. Currently debugging a crash due to incorrect data access
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5 年前 |
Mike Geig
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dad5fae0
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-Fixed typo that was causing the crashes. Boats now work with buoys, but jitter very heavily
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5 年前 |
Steve Ewart
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fec1adf2
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Clean up arrays to stop leaks and stack overflows
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5 年前 |
Mike Geig
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bfa7c9eb
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-Fixed execution order of AI DOTS Controller
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5 年前 |