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Editor
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Merge pull request #1 from UnityTechnologies/main
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4 年前 |
MovementActions
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Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
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4 年前 |
AerialMovementActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
AerialMovementActionSO.cs.meta
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
AnimatorMoveSpeedActionSO.cs
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Added Run and Faint animation for PigChef, implemented Run as BlendTree
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4 年前 |
AnimatorMoveSpeedActionSO.cs.meta
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Added Run and Faint animation for PigChef, implemented Run as BlendTree
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4 年前 |
AnimatorParameterActionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
AnimatorParameterActionSO.cs.meta
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PigChef plays idle and walk animations
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4 年前 |
ApplyMovementVectorActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
ApplyMovementVectorActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
AscendActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
AscendActionSO.cs.meta
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Character state machine
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4 年前 |
ChasingTargetActionSO.cs
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
ChasingTargetActionSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
ClearInputCache_OnEnterSO.cs
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Fix attack logic to consume attack from animation events
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4 年前 |
ClearInputCache_OnEnterSO.cs.meta
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Fix input caching (#339)
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4 年前 |
ControlWalkingParticlesActionSO.cs
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Added slash effect when player is triggering an attack (#356)
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4 年前 |
ControlWalkingParticlesActionSO.cs.meta
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Integrated dust particles
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4 年前 |
CritterFaceProtagonistSO.cs
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Now we have 2 face protagonist actions specific to NPC and critters
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4 年前 |
CritterFaceProtagonistSO.cs.meta
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Now we have 2 face protagonist actions specific to NPC and critters
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4 年前 |
DescendActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
DescendActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
DestroyEntitySO.cs
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Added slash effect when player is triggering an attack (#356)
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4 年前 |
DestroyEntitySO.cs.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
DropRewardSO.cs
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Setting Questline + rename SO's files
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3 年前 |
DropRewardSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
Editor.meta
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AnimatorParameterActionSO and refactoring
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4 年前 |
GetHitFlashingEffectActionSO.cs
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
GetHitFlashingEffectActionSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
GroundGravityActionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
GroundGravityActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
HorizontalMoveActionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
HorizontalMoveActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
MovementActions.meta
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Added pathway NPC movement strategy
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4 年前 |
NPCFaceProtagonistSO.cs
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Now we have 2 face protagonist actions specific to NPC and critters
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4 年前 |
NPCFaceProtagonistSO.cs.meta
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Initial Plant Critter behaviour - Idle - Alert - Attack
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4 年前 |
NPCMoveToNextDestinationSO.cs
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Added pathway NPC movement strategy
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4 年前 |
NPCMoveToNextDestinationSO.cs.meta
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Added pathway NPC movement strategy
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4 年前 |
PlayAudioCueActionSO.cs
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Add a Stop and Finish option for the AudioManager
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4 年前 |
PlayAudioCueActionSO.cs.meta
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AudioSystem functionality
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4 年前 |
PlayJumpParticlesActionSO.cs
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Added slash effect when player is triggering an attack (#356)
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4 年前 |
PlayJumpParticlesActionSO.cs.meta
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Integrated dust particles
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4 年前 |
PlayLandParticlesActionSO.cs
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Added slash effect when player is triggering an attack (#356)
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4 年前 |
PlayLandParticlesActionSO.cs.meta
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Integrated dust particles
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4 年前 |
PlayLiftoffJumpParticlesActionSO.cs
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Added slash effect when player is triggering an attack (#356)
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4 年前 |
PlayLiftoffJumpParticlesActionSO.cs.meta
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PigChef jump fixes, particles on jump liftoff
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4 年前 |
RaiseVoidEventActionSO.cs
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Combat System - Added player getting hit and killed states
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4 年前 |
RaiseVoidEventActionSO.cs.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
ResetGetHitStateSO.cs
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Attack system overhaul
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4 年前 |
ResetGetHitStateSO.cs.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
ResetHealthSO.cs
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Added reset health SO action
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3 年前 |
ResetHealthSO.cs.meta
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Added reset health SO action
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3 年前 |
RotateActionSO.cs
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[Bot] Automated dotnet-format update
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4 年前 |
RotateActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
ShakeCamActionSO.cs
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Add camera shake on protagonist hit. (#454)
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3 年前 |
ShakeCamActionSO.cs.meta
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Add camera shake on protagonist hit. (#454)
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3 年前 |
SlideActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
SlideActionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
StopAgentSO.cs
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
StopAgentSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
StopMovementActionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
StopMovementActionSO.cs.meta
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |