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35 行
727 B
35 行
727 B
using UnityEngine;
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using UnityEngine.AI;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "StopAgent", menuName = "State Machines/Actions/Stop NavMesh Agent")]
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public class StopAgentSO : StateActionSO
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{
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protected override StateAction CreateAction() => new StopAgent();
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}
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public class StopAgent : StateAction
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{
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private NavMeshAgent _agent;
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private bool _agentDefined;
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public override void Awake(StateMachine stateMachine)
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{
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_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
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_agentDefined = _agent != null;
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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if (_agentDefined)
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{
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_agent.isStopped = true;
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}
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}
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}
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