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66 行
2.1 KiB
66 行
2.1 KiB
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "GetHitFlashingEffectAction", menuName = "State Machines/Actions/Get Hit Flashing Effect")]
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public class GetHitFlashingEffectActionSO : StateActionSO
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{
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protected override StateAction CreateAction() => new GetHitFlashingEffectAction();
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}
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public class GetHitFlashingEffectAction : StateAction
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{
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private float _getHitFlashingDuration;
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private float _getHitFlashingSpeed;
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private Color _flashingColor;
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private Material _material;
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private Color _baseTintColor;
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private float _innerFlashingTime;
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public override void Awake(StateMachine stateMachine)
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{
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Damageable attackableEntity = stateMachine.GetComponent<Damageable>();
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GetHitEffectConfigSO getHitEffectConfig = attackableEntity.GetHitEffectConfig;
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// Take the last one if many.
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_material = attackableEntity.MainMeshRenderer.materials[attackableEntity.MainMeshRenderer.materials.Length - 1];
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_getHitFlashingDuration = getHitEffectConfig.GetHitFlashingDuration;
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_getHitFlashingSpeed = getHitEffectConfig.GetHitFlashingSpeed;
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_baseTintColor = _material.GetColor("_MainColor");
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_innerFlashingTime = getHitEffectConfig.GetHitFlashingDuration;
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_flashingColor = getHitEffectConfig.GetHitFlashingColor;
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}
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public override void OnUpdate()
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{
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ApplyHitEffect();
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}
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public override void OnStateEnter()
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{
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_innerFlashingTime = _getHitFlashingDuration;
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}
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public override void OnStateExit()
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{
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_material.SetColor("_MainColor", _baseTintColor);
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}
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public void ApplyHitEffect()
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{
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if (_innerFlashingTime > 0)
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{
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Color tintingColor = computeGetHitTintingColor();
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_material.SetColor("_MainColor", tintingColor);
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_innerFlashingTime -= Time.deltaTime;
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}
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}
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private Color computeGetHitTintingColor()
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{
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Color finalTintingColor = Color.Lerp(_baseTintColor, _flashingColor, _flashingColor.a);
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float tintingTiming = (_getHitFlashingDuration - _innerFlashingTime) * _getHitFlashingSpeed / _getHitFlashingDuration;
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return Color.Lerp(_baseTintColor, finalTintingColor, (-Mathf.Cos(Mathf.PI * 2 * tintingTiming) + 1) / 2);
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}
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}
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