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24 行
635 B
24 行
635 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Actions/Play Jump Particles")]
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public class PlayJumpParticlesActionSO : StateActionSO<PlayJumpParticlesAction> { }
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public class PlayJumpParticlesAction : StateAction
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{
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//Component references
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private PlayerEffectController _dustController;
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public override void Awake(StateMachine stateMachine)
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{
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_dustController = stateMachine.GetComponent<PlayerEffectController>();
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}
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public override void OnStateEnter()
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{
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_dustController.PlayJumpParticles();
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}
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public override void OnUpdate() { }
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}
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