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AlwaysFalseConditionSO.cs
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Tweaks
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4 年前 |
AlwaysFalseConditionSO.cs.meta
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Tweaks
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4 年前 |
HasHitHeadConditionSO.cs
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Work on character controller
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3 年前 |
HasHitHeadConditionSO.cs.meta
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Merge branch 'DeivSky/state-machine' into main
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4 年前 |
HasReachedWaypointSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
HasReachedWaypointSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
HasReceivedEventSO.cs
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Initial Plant Critter behaviour - Idle - Alert - Attack
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4 年前 |
HasReceivedEventSO.cs.meta
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Initial Plant Critter behaviour - Idle - Alert - Attack
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4 年前 |
IsANewLineDisplayedSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
IsANewLineDisplayedSO.cs.meta
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Adding new condition script for when a new line is displayed
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4 年前 |
IsActuallyMovingConditionSO.cs
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State Machine - Proposed fix for Issue 228 (#227)
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4 年前 |
IsActuallyMovingConditionSO.cs.meta
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State Machine - Proposed fix for Issue 228 (#227)
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4 年前 |
IsAttackReloadedConditionSO.cs
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Attack system overhaul
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4 年前 |
IsAttackReloadedConditionSO.cs.meta
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Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
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4 年前 |
IsCharacterControllerGroundedConditionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsCharacterControllerGroundedConditionSO.cs.meta
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Character state machine
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4 年前 |
IsDeadConditionSO.cs
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Attack system overhaul
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4 年前 |
IsDeadConditionSO.cs.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
IsDialogueActiveConditionSO.cs
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[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
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4 年前 |
IsDialogueActiveConditionSO.cs.meta
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[Bugfix] New condition prevents Critter from attacking when dialogue on (#420)
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4 年前 |
IsEntityGettingHitSO.cs
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Attack system overhaul
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4 年前 |
IsEntityGettingHitSO.cs.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
IsHoldingAttackActionConditionSO.cs
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Added Player Cane Hit variant and enabling attack based on animation events
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4 年前 |
IsHoldingAttackActionConditionSO.cs.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
IsHoldingExtraActionConditionSO.cs
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Attack system overhaul
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4 年前 |
IsHoldingExtraActionConditionSO.cs.meta
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Added the ability to talk
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4 年前 |
IsHoldingJumpConditionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsHoldingJumpConditionSO.cs.meta
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Character state machine
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4 年前 |
IsMovingConditionSO.cs
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
IsMovingConditionSO.cs.meta
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Character state machine
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4 年前 |
IsNPCIdleSO.cs
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Renamed all files to fit general NPC use instead of townsfolk
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4 年前 |
IsNPCIdleSO.cs.meta
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Now townsfolk possible to idle, walk, talk and choose behavior from MB
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4 年前 |
IsNPCInDialogueSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
IsNPCInDialogueSO.cs.meta
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Added IsInDialogue to step controller
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4 年前 |
IsNPCSayingTheLineSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
IsNPCSayingTheLineSO.cs.meta
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Added is NPC saying line condition
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4 年前 |
IsNPCTalkingSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
IsNPCTalkingSO.cs.meta
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WIP talking condition for townsfolks
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4 年前 |
IsNPCWalkingSO.cs
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[Bot] Automated dotnet-format update
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3 年前 |
IsNPCWalkingSO.cs.meta
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Added townsfolk walking condition
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4 年前 |
IsPickingUpSO.cs
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Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
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4 年前 |
IsPickingUpSO.cs.meta
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Added isPickingUp SO condition to state machine
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4 年前 |
IsSlidingConditionSO.cs
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First frame error check
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3 年前 |
IsSlidingConditionSO.cs.meta
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Character state machine
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4 年前 |
IsTargetDeadConditionSO.cs
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[Bot] Automated dotnet-format update
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4 年前 |
IsTargetDeadConditionSO.cs.meta
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Attack system overhaul
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4 年前 |
NPCMovementStopConditionSO.cs
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Added pathway NPC movement strategy
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4 年前 |
NPCMovementStopConditionSO.cs.meta
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Added pathway NPC movement strategy
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4 年前 |
PlayerIsInZoneSO.cs
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[Bot] Automated dotnet-format update
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4 年前 |
PlayerIsInZoneSO.cs.meta
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Initial Plant Critter behaviour - Idle - Alert - Attack
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4 年前 |
TimeElapsedConditionSO.cs
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
TimeElapsedConditionSO.cs.meta
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Character state machine
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4 年前 |
TimeElapsedRandomConditionSO.cs
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Adding Random time elapsed condition
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4 年前 |
TimeElapsedRandomConditionSO.cs.meta
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Adding Random time elapsed condition
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4 年前 |