这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(menuName = "State Machines/Conditions/Time elapsed")]
public class TimeElapsedConditionSO : StateConditionSO<TimeElapsedCondition>
{
public float timerLength = .5f;
}
public class TimeElapsedCondition : Condition
{
private float _startTime;
private TimeElapsedConditionSO _originSO => (TimeElapsedConditionSO)base.OriginSO; // The SO this Condition spawned from
public override void OnStateEnter()
{
_startTime = Time.time;
}
protected override bool Statement() => Time.time >= _startTime + _originSO.timerLength;
}