这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(menuName = "State Machines/Conditions/Time elapsed random")]
public class TimeElapsedRandomConditionSO : StateConditionSO<TimeElapsedRandomCondition>
{
public float minTimerLength = .5f;
public float maxTimerLength = .5f;
}
public class TimeElapsedRandomCondition : Condition
{
private float _startTime;
private float timerLength = .5f;
private TimeElapsedRandomConditionSO _originSO => (TimeElapsedRandomConditionSO)base.OriginSO; // The SO this Condition spawned from
public override void OnStateEnter()
{
_startTime = Time.time;
timerLength = Random.Range(_originSO.minTimerLength, _originSO.maxTimerLength);
}
protected override bool Statement() => Time.time >= _startTime + timerLength;
}