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25 行
815 B
25 行
815 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Time elapsed random")]
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public class TimeElapsedRandomConditionSO : StateConditionSO<TimeElapsedRandomCondition>
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{
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public float minTimerLength = .5f;
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public float maxTimerLength = .5f;
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}
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public class TimeElapsedRandomCondition : Condition
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{
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private float _startTime;
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private float timerLength = .5f;
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private TimeElapsedRandomConditionSO _originSO => (TimeElapsedRandomConditionSO)base.OriginSO; // The SO this Condition spawned from
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public override void OnStateEnter()
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{
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_startTime = Time.time;
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timerLength = Random.Range(_originSO.minTimerLength, _originSO.maxTimerLength);
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}
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protected override bool Statement() => Time.time >= _startTime + timerLength;
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}
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