Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
cdab9c20
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
86b055e0
Merge remote-tracking branch 'amel-unity/main' into pr-bash
4 年前
Can Chen
34b69d6c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
cd138aa3
Imported lobster, palm leaf set, tavern owner's hair
4 年前
GitHub
78c0f11a
"Editor window to quickly open scenes" task ( #267 )
* Added the Quick Scene Access Tool
* removed unused file
4 年前
Ciro Continisio
5f6fe538
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
GitHub
8490d386
Added editor for ScriptableObject with events. It allows to automatically show buttons for each event and raise them. ( #256 )
4 年前
Ciro Continisio
fed9be4d
Reintroduced camera noise
4 年前
GitHub
851182b5
"Replace" context-menu with a searchable popup ( #223 )
* "Replace" context-menu with a popup window
* [Bot] Automated dotnet-format update
* Selection interactive preview
* Whoops, wrong merge resolve
* [Bot] Automated dotnet-format update
* Show popup at screen mouse position
* Mini-previews on renderable objects + minor GUI improvements
* [Bot] Automated dotnet-format update
* Editors cache fix, remove dummy editor
* Destroy only cached editor
* Rename "ReplacePrefabTreeView" to "PrefabSelectionTreeView"
* catch ClearPreviewCache error
* fix null texture warning
* Fix popup fit on smaller screens
* Fix black frame when closing popup during repaint
* Expand folder on single-click
* Remove editor Destroy, as error is still showing inside try catch
* Revert delayed close, as it made popup not-closable in some cases
4 年前
Ciro Continisio
716120b4
Bushes, new Fern plant
4 年前
GitHub
0da85991
Update ReplaceTool.cs ( #221 )
4 年前
Ciro Continisio
757da81d
Removes spaces in scene names
4 年前
Ciro Continisio
9be54793
Reorganised scenes
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
96e4f244
Merge remote-tracking branch 'origin/interaction' into interaction
4 年前
uChema
8525f14c
[Bot] Automated dotnet-format update
4 年前
uChema
bbcf3752
Add control over cooking when near pot
4 年前
uChema
e5dbebfb
clening assets folder
4 年前
Amel Negra
564a406f
Added new interaction scene example
4 年前
uChema
c51b9a34
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
uChema
6434aa7b
Renaming and cleaning folders
4 年前
rainaldisatria
3bf061d4
Use CustomBaseEditor class in AnimatorParameterActionSOEditor.cs
4 年前
Ciro Continisio
7438112a
Reworked the CM camera, added collider, noise
4 年前
rainaldisatria
0cc94ef8
Use CustomBaseEditor class in GameSceneSOEditor.cs
4 年前
Ciro Continisio
2b770690
ClearSky skybox
4 年前
rainaldisatria
aeba46f4
Create CustomBaseEditor.cs
Custom base editor class. Inherited from Editor class.
Contains handy method to use.
4 年前
Ciro Continisio
6c55468b
Skybox experiments
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
9d3fb89a
Merge remote-tracking branch 'tech-mkt/state-machine-improvements' into main
4 年前
Amel Negra
770c4301
setup IK for the pig on the arms
4 年前
GitHub
76062a54
Fix/LocationSO not serialized properly ( #258 )
* Fix GameSceneSO not serialized properly.
* Add a reference to the script as a ObjectField in the GameSceneSO
To edit the code faster
* Fix typo
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Ciro Continisio
de0da3ef
ChefHat accessory
4 年前
Smurjo
c6862e6f
palm leaf set and lobster
Prefabs for the cooking festival
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
MTrecozzi
c97e9c6b
[Bot] Automated dotnet-format update
4 年前
GitHub
5fd25192
Added small internal cooldown to the PlayLandParticlesAction StateAction ( #260 )
* Added small internal cooldown to PlayLandParticlesAction StateAction
https://open.codecks.io/unity-open-project-1/decks/15-code/card/18k-avoid-spamming-particles-on-sliding
Whenever the PlayLandParticlesAction StateAction is exited by the state machine, it checks if total elapsed time is greater then the total elapsed time of the last particle call + a small amount.
If so, only then do we tell the DustParticle Controller to play, and we also set the new time to beat to be the current time.
* Update PlayLandParticlesActionSO.cs
Removed the unnecessarily verbose extra function
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Amel Negra
77df437f
Removed old comments from InteractionManager
4 年前
Amel Negra
47e3af25
Renamed UI scene to gameplay scene
4 年前
Amel
9c207f58
testing ground scene cleaning
4 年前
Amel
fe4de3b9
updated example scene for interaction
4 年前
Amel
ceeb6c1e
Added collider on bard hare prefab
4 年前
Chema Damak
eaac2446
[Bot] Automated dotnet-format update
4 年前
Chema Damak
1cd68b6d
Add an on Interaction Ended Event raise
4 年前
Amel
f194e62b
[Bot] Automated dotnet-format update
4 年前
Amel
1fa4000f
Adding initialization script
4 年前
Amel
f8264168
updated event name for interaction ended
4 年前