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Removed old comments from InteractionManager

/main
Amel Negra 4 年前
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共有 1 个文件被更改,包括 0 次插入4 次删除
  1. 4
      UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs

4
UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs


[SerializeField] private InputReader _inputReader = default;
//To store the object we are currently interacting with
private GameObject _currentInteractableObject = null;
//Or do we want to have stg specific for every type of interaction like:
//Item for pickup?
//Character (or other relevant type) for talk?
//double check with the action name we will show on the UI (because we will not really starting cooking but showing the UI?)
[SerializeField] private VoidEventChannelSO _onCookingStart = default;
[SerializeField] private DialogueEventChannelSo _startTalking = default;
//UI event

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