|
|
|
|
|
|
using UnityEditor; |
|
|
|
using UnityEngine; |
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Custom base editor class. Inherited from Editor class.
|
|
|
|
/// Contains handy method to use.
|
|
|
|
/// </summary>
|
|
|
|
public class CustomBaseEditor : Editor |
|
|
|
{ |
|
|
|
/// <summary>
|
|
|
|
/// Draw reference information about script being edited.
|
|
|
|
/// </summary>
|
|
|
|
/// <typeparam name="T">Inspected type.</typeparam>
|
|
|
|
public void DrawNonEdtiableScriptReference<T>() where T : Object |
|
|
|
{ |
|
|
|
//Make GUI not editable.
|
|
|
|
GUI.enabled = false; |
|
|
|
|
|
|
|
//Draw reference information about script being edited.
|
|
|
|
if (typeof(ScriptableObject).IsAssignableFrom(typeof(T))) |
|
|
|
EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject((ScriptableObject)target), typeof(T), false); |
|
|
|
else if (typeof(MonoBehaviour).IsAssignableFrom(typeof(T))) |
|
|
|
EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour((MonoBehaviour)target), typeof(T), false); |
|
|
|
|
|
|
|
//Make GUI editable.
|
|
|
|
GUI.enabled = true; |
|
|
|
} |
|
|
|
} |