Amel
c4c8c250
Updates on interaction manager
4 年前
Ciro Continisio
2700464f
[Bot] Automated dotnet-format update
4 年前
Amel
132a377e
Added enable UI action map from InputReader
4 年前
Jan Urbanec
9d0b1667
Changed shader node flow using branchless nodes.
4 年前
Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
Amel
d9da131e
Added interaction UI when interaction ends
4 年前
Jan Urbanec
6b5816a6
Rebase + updated previous changes to update light if there is no baked GI.
4 年前
Ciro Continisio
2ced0ef9
Added description to EventChannels
4 年前
Amel
6683aa86
[Bot] Automated dotnet-format update
4 年前
Jan Urbanec
5443fa25
Changed All to Any.
4 年前
Jan Urbanec
03b337f2
Updated prefabs
4 年前
Amel
f37966df
interaction ui event
4 年前
Jan Urbanec
94efafb1
Updated "Light and Shadows" subgraph to check whether there is some light and if none, supply full light.
4 年前
Jan Urbanec
347a978e
Initial decoupling of CameraManager and SpawnSystem. Spawn system still needs reference to CameraManager, because it must provide it to Protagonist.
4 年前
Amel
17dfe054
updated interaction manager
4 年前
GitHub
2e3a40a9
Update README.md
4 年前
Amel Negra
51557327
[Bot] Automated dotnet-format update
4 年前
GitHub
3cb180d5
Update README.md
4 年前
Amel Negra
586d8486
Game input update after interaction key change
4 年前
Dan Young
8b8fa145
Create Pack_Basket_SOFT-v2a.psd
4 年前
Ciro Continisio
18315a8b
Wiki and Readme images
4 年前
Amel Negra
d3d514e2
Added examples to interaction example scene
4 年前
Ciro Continisio
11189097
Merge remote-tracking branch '_tech-mkt/art-assets' into art-assets
4 年前
Amel Negra
e6d23871
Added tags for interactions
4 年前
Ciro Continisio
cd002671
Merge branch 'main' into art-assets
4 年前
Amel Negra
afc27181
Moved Interaction script to scripts folder
4 年前
Ciro Continisio
3def478b
Imported Smurjo's models, reorganised folders
4 年前
Amel Negra
78d9ac33
Changed interaction key to E (From K)
4 年前
Ciro Continisio
edb25cc1
Merge branch 'state-machine-improvements' into main
4 年前
Ciro Continisio
b6de1aab
Merge branch 'art-assets' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Amel Negra
1f2315aa
Added Rigidbody component to the Interaction GO on the pig
4 年前
Ciro Continisio
1baef50e
Merge branch 'main' into art-assets
4 年前
Amel Negra
4687dbf1
Added interaction to main character prefab
4 年前
treivize
c978e5d4
[Bot] Automated dotnet-format update
4 年前
Amel Negra
71caefa9
Added interaction manager script
4 年前
GitHub
6bf8be1d
Added back recklol Dissolve effect ( #217 )
* Added recklol dissolve effect with some tweaks
* Added names to dissolve outputs
* Added a dissolve effect option in contextual menu and add alpha cutoff in Toon_Disolve
4 年前
Dane Byrd
8ae0f49f
Remove Albedo Influence on Specular Light Brightness
Swapping the order of the multiply and add nodes in the ToonShading subgraph to multiply albedo by diffuse light alone, then add specular highlights.
Along with this is the need ability to control specular light transparency, which can now be done using the Specular Color property's alpha channel.
4 年前
Amel Negra
9182a86c
Added interaction example scene
4 年前
GitHub
7559c2e4
[WIP] Added some table furniture ( #233 )
* Added some table furnitures
* Corrected all furniture prefabs to be prefab variant
4 年前
Ciro Continisio
f588e37a
New tree type
4 年前
Dane Byrd
bd72e4e6
Merge remote-tracking branch 'UnityTechnologies/art-assets' into art-assets
4 年前
Amel Negra
38e2201e
Added events for pickup, cook and talk
4 年前
Ciro Continisio
101906b4
Townsfolk_M animations, Palm2
4 年前
GitHub
175074a0
Hotfix for null checking `ToState`. ( #244 )
4 年前
GitHub
5c397fee
Reset HasBeenPrewarmed ( #243 )
4 年前
Dane Byrd
e3d74a91
Remove Fresnel properties from ToonShading subgraph
I moved Albedo out from ToonShading and into the main shadergraph. I then created the new subgraph Albedo_Fresnel which contains the lerp operation needed for the slimes. The Albedo subgraph has been added to all toon shadergraph variants.
4 年前
Amel Negra
9cca9fad
Added Event that takes GameObject in parameter
4 年前
GitHub
5a9a452f
Fix Plant Critter mesh scaling and name ( #239 )
4 年前
Ciro Continisio
29fb04b5
Removed LightProbe contribution parameter from all shaders
4 年前
Ciro Continisio
b9e24678
[Bot] Automated dotnet-format update
4 年前