Amel Negra
9bd8609f
Added filled circle sprite
4 年前
Amel Negra
2cfbb2ea
Spinning UI element script for loading screen
4 年前
Amel Negra
424f4bdf
Added loadingScreenManager to listen to UI toggle events
4 年前
Amel Negra
072ede02
EditorInitialisationLoader now works with menu and locations
4 年前
Amel Negra
ee385f08
Added initializationLoader class
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
Amel Negra
88ede019
Renamed initializationSO to PersistentManagersSO
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Smurjo
178053c0
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
uChema
f72f481b
Change events on the Dialogue track, instead of the dialogue clip
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
28237f05
Fix Dialogue UI and Cutscene with the new changes
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
uChema
f9f6593b
Basis for QuestSystem WIP
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
30428f5c
Tweaks
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
Brett
53a29ad3
Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
treivize
e5c1ed4b
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
Hey-Mikelangelo
786fb321
Fixed colliders on the trees
Added child GO to the trees named "leaves", added colliders to the leaves and set layer of leaves to "TreeLeaves" (So, also added this new layer. Set in physics properties to not collide with anything). In CameraSystem/FreeLook_VCam in "Cinemachine collider" added "TreeLeaves" layer in the field "Collide Against".
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
Bartha Szabolcs
3476d6ab
Added new Accessory: Unibrow
Unibrow is a new accessory, similiar in style to the moustache, intended to use the same textures.
4 年前
Ciro Continisio
49acac4c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
eec53055
Merge branch 'pr-bash' into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Input/GameInput.cs
# UOP1_Project/Assets/Settings/Input/GameInput.inputactions
4 年前
Ciro Continisio
f6be0d86
Input and Camera tweaking
4 年前
Ciro Continisio
f96d9f1e
Input and Camera tweaking
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Ciro Continisio
5f933c13
Removed Localisation samples
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
1645ed7d
Added BardHare and FryKing animations
4 年前
Ciro Continisio
2a0d8691
Merge branch 'main' into pr-bash
4 年前