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[Bot] Automated dotnet-format update

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uChema 4 年前
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8525f14c
共有 3 个文件被更改,包括 8 次插入6 次删除
  1. 9
      UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
  2. 3
      UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs
  3. 2
      UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs

9
UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs


bool isNearPot = false;
bool isNearPot = false;
isNearPot = _isNearPot;
isNearPot = _isNearPot;
if ((_selectedTabType != TabType.none) && (tabTypesList.Exists(o => o.TabType == _selectedTabType)))
{

}
}
public void InteractionEnded() {
isNearPot = false;
public void InteractionEnded()
{
isNearPot = false;
}
void FillTypeTabs(List<InventoryTabType> typesList, InventoryTabType selectedType)
{

3
UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs


TextMeshProUGUI interactionKeyButton;
public void FillInteractionPanel(InteractionSO interactionItem) {
public void FillInteractionPanel(InteractionSO interactionItem)
{
interactionName.StringReference = interactionItem.InteractionName;
interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on

2
UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs


{
interactionItem.FillInteractionPanel(listInteractions.Find(o => o.InteractionType == interactionType));
}
}
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