bool isNearPot = false;
isNearPot = _isNearPot;
if ((_selectedTabType != TabType.none) && (tabTypesList.Exists(o => o.TabType == _selectedTabType)))
{
}
public void InteractionEnded() {
isNearPot = false;
public void InteractionEnded()
void FillTypeTabs(List<InventoryTabType> typesList, InventoryTabType selectedType)
TextMeshProUGUI interactionKeyButton;
public void FillInteractionPanel(InteractionSO interactionItem) {
public void FillInteractionPanel(InteractionSO interactionItem)
interactionName.StringReference = interactionItem.InteractionName;
interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on
interactionItem.FillInteractionPanel(listInteractions.Find(o => o.InteractionType == interactionType));