Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
Ciro Continisio
51187a9d
Location work
3 年前
Ciro Continisio
8b71c981
Quality settings and post-fx
Changed MSAA from 8x to 2x again
3 年前
Ciro Continisio
34861adb
Location entrance camera
We can now configure a custom camera shot for each location entrance
3 年前
Ciro Continisio
1c06f55d
Added fog to shaders
3 年前
Ciro Continisio
dc51f9ac
More scenery work
3 年前
uChema
d3f9b548
Added save Questline status
3 年前
Ciro Continisio
636d8dbd
Lighting tweaks
3 年前
uChema
283617f7
Creating Win/Lose quests and how to handle - Saving quests WIP
3 年前
Ciro Continisio
2e9fcf21
BigTree shadow caster tweaks
Created custom shadow casting geometry for BigTrees, to get more light in the forest
3 年前
GitHub
efc7518c
Fix fade-in volume. When fade in, volume is restored to 1 not the volume of the setting. ( #425 )
Set the end value of DOFade to the value of the setting
Co-authored-by: Lee Hun <ceo.lhsg@gmail.com>
3 年前
uChema
53aaeb3f
Fix Quest SOs
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
37e5adb2
Fix Quests SO
3 年前
Ciro Continisio
3baf3a06
Updated Animation Rigging to 1.1.0
3 年前
Ciro Continisio
7798b04e
Addressable changes
Packaged more files into Addressables
3 年前
GitHub
22511559
Update README.md
3 年前
Ciro Continisio
38af1d45
PigChef tweaks
Added jump and land sfx
Jump animation now broken in 3 states (liftoff, in air, land)
Added extra late transition between cane swings, so the character is never waiting idle too long when the attack button is pressed
3 年前
Ciro Continisio
c0958996
Updated project to 2020.3.12f1
Updated relevant packages
Fixed 2 animation clips that behaved differently
3 年前
Ciro Continisio
8167037b
Worldbuilding
3 年前
Greg Solo
73b4e5d8
Set game to combat state when critter detects player
4 年前
fqureshi
68cafc40
[Bot] Automated dotnet-format update
4 年前
fqureshi
7c507f4a
Create save file on editor cold startup if needed
4 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
53d9fe16
Scene work
3 年前
Ciro Continisio
8d6a3cb2
Audio tweaks
3 年前
Ciro Continisio
4bd4a06c
Lightmap rebakes
3 年前
Ciro Continisio
bbf35a4d
SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
3 年前
Ciro Continisio
71481135
Shader and lighting tweaks
3 年前
Ciro Continisio
7de9bebd
Music loudness
Brought all music to -23 LUFS
3 年前
Ciro Continisio
59efe5a3
Rock prefabs
3 年前
Amel
a0b65245
Dialogue shot tweaking
3 年前
Amel
9c232940
Audio configs tweaking
3 年前
Amel
226ea216
Merge remote-tracking branch 'origin/main' into mainAmel
3 年前
Amel
d09c4ea9
Pushing scene after updates
3 年前
Amel
bc98f737
Bard hare prefab after updates
3 年前
Amel
de5ce681
Pig chef audio event added to fbx and pushing prefab
3 年前
Amel
29cb354f
Legendary Chef now talk as long as the animation plays
3 年前
Amel
fc682e87
Critter prefabs now use new sound config 3D
3 年前
Amel
43ef6d4e
Townsfolk F and M now talk as long as the animation plays
3 年前
Amel
050b37e4
Updating bard hare with sing short and long sfx SOs and updated FBXs
3 年前
Amel
8f750556
Added getting hit and faint sounds for protagonist
3 年前
Amel
f3fbfe61
temporary solution for Audio Cue script to start 1 sec delayed
3 年前
Amel
db4e3fed
updating the configs
3 年前
Amel
1b6ed150
Added sing short and long to NPC Audio script
3 年前
Amel
3cdf8eb1
Shortened Bard hare voices wav files + added fade out
3 年前
Amel
6d15815d
tweaking testing ground townsfolk path
3 年前
Amel
4f16b6a2
pushing bard hare prefab after updating sounds
3 年前
Amel
1e044ca3
Bard hare sing and talk
3 年前