Ciro Continisio
6620446f
Navigation-related prefab tweaks
4 年前
GitHub
509abae6
Add small bridge model, material, and prefab ( #423 )
4 年前
GitHub
d8811c5e
Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser. ( #387 )
* Improve SOsQuickAccessToolWindow and rename to ScriptableObjectBrowser.
* Change button styles to have left text alignment for better readability.
* Implement alphabetize type sorting.
* Replace unnecessary TryGetValue() with ContainsKey().
* Add custom GUIStyle and double click to ping function.
4 年前
Ciro Continisio
0f056131
Improved pickup animation
Fine tuned state machine timing, added Pickup to Idle transition in Animator
4 年前
Ciro Continisio
7d99da6b
IET v2
4 年前
Ciro Continisio
73995838
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
08382c64
IET v1
4 年前
GitHub
9cdc642f
Add files via upload
4 年前
uChema
53e43844
Renaming folders + Add UI Art Assets
4 年前
Ciro Continisio
fd6a9ce0
Cleanup
Added DOTween license, relocated Resources folder
4 年前
Ciro Continisio
cd038ff9
IET packages imported
4 年前
uChema
3aeda760
Change collectable Item to trigger
4 年前
Amel Negra
9c3cf5d7
changes on testing ground scene
4 年前
uChema
e76a2bb9
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
6dda5831
WIP talking condition for townsfolks
4 年前
Ciro Continisio
95e2789c
Tweaked protagonist attack
Now moving very slowly while attacking
4 年前
uChema
f5139875
Inventory Prefab fix
4 年前
Amel Negra
051c3841
Adding townsfolk backup prefabs before merge
4 年前
uChema
b536dfe7
Removing extra StepController component
4 年前
Amel
c326d169
updating townsfolk prefabs on TestingGround scene
4 年前
uChema
6938ba52
Code Cleaning/refractoring
4 年前
Amel
d7692cb4
Townsfolk state machine states
4 年前
Ciro Continisio
05c41c7f
Rebaked scenes
4 年前
Amel
db21d893
Townsfolk state machine conditions
4 年前
Ciro Continisio
f40bd45e
Phoenix Chick 2.0
4 年前
Amel
5932f40a
Townsfolk state machine actions
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Amel
e3220202
Path config for townsfolk
4 年前
Ciro Continisio
49d768c5
Rebaked TestingGround and ArtShowcase
4 年前
Amel
5bf93532
Townsfolk script to control when talking by default or not
4 年前
Ciro Continisio
6dbe9c46
Trees collider tweaks
4 年前
Amel
b5d3a5bb
Townsfolks prefabs
4 年前
Ciro Continisio
3bd54bf1
New colliders for BigRocks and BigTree
4 年前
Amel
551d6066
Working on Townsfolk Animator Controller
4 年前
Ciro Continisio
76adf666
Tweaks to plants
All 3D models of vegetation have been tweaked in size, and have proper green channel for wind. Removed isolated mesh assets.
4 年前
Amel
0aba8b15
Adding townsfolk transition table
4 年前
Ciro Continisio
ee8e2b89
Wind shader tweaks
4 年前
GitHub
ea77fe9c
Fixed a simple typo in LoadingScreenManager ( #417 )
In LoadingScreenManager.cs we subscribed to a listener in OnDisable instead of unsubscribing.
4 年前
GitHub
73ce8d6d
I'm curious why the AO handle result is not used in this context? ( #414 )
4 年前
Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel
8c7c6a9c
Now possible to jump and attack
4 年前
Amel Negra
df409c61
typo fix
4 年前
fqureshi
68cafc40
[Bot] Automated dotnet-format update
4 年前
João Ricardo dos Santos
c11d51a0
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
4 年前
fqureshi
7c507f4a
Create save file on editor cold startup if needed
4 年前
Amel
72040b36
Getting hit update
4 年前
Amel
ce73c3ab
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel
d47144d0
removed old attack state
4 年前
Amel
ce0fb799
Updated state machine for PigChef, now possible to attack and walk
4 年前
Amel
c17eea45
Added Upper-body attack layer to PigChef controller
4 年前