private void LoadMainMenu(AsyncOperationHandle<LoadEventChannelSO> obj)
{
LoadEventChannelSO loadEventChannelSO = (LoadEventChannelSO)_menuLoadChannel.Asset;
loadEventChannelSO.RaiseEvent(_menuToLoad);
obj.Result.RaiseEvent(_menuToLoad);
SceneManager.UnloadSceneAsync(0); //Initialization is the only scene in BuildSettings, thus it has index 0
}