Amel
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148e0a62
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Checking if the talking to array is not empty before going through it
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4 年前 |
Amel
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b1dc4e31
|
Added NPC script to Bard Hare
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4 年前 |
Amel
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86f9401b
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Updating townsfolk prefabs to be prefab variants from fbx
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4 年前 |
Amel Negra
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a49e0c34
|
Set states for different townsfolk in the scene
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4 年前 |
Amel Negra
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017d02f4
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Renamed all files to fit general NPC use instead of townsfolk
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4 年前 |
Amel Negra
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5654b107
|
removed unused start talking condition
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4 年前 |
Amel Negra
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e19def8e
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Adding listen state for pig chef and transitions for idle and talk
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4 年前 |
Amel Negra
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3a9decf3
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comment debug lines and push scene
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4 年前 |
Amel Negra
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90d30530
|
State machine push for townsfolk
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4 年前 |
Amel Negra
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ddf9a4c3
|
updated listen to protagonist state
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4 年前 |
Amel Negra
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b4c11041
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Added is NPC saying line condition
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4 年前 |
Amel Negra
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3be09cbd
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Added another example of townsfolk talking to scene
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4 年前 |
Amel Negra
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8257591d
|
Store rotation before facing protagonist to use it after dialogue
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4 年前 |
Amel Negra
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afdbf109
|
Townsfolk only talks 4 seconds and not forever (will make random later)
|
4 年前 |
Amel Negra
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47a6b132
|
typo fix
|
4 年前 |
Amel Negra
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1ef9d0d6
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Added listen to protagonist state
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4 年前 |
Amel Negra
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507e39d5
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Now townsfolk stop talking when one of them interact with chef
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4 年前 |
Amel Negra
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e446a5a7
|
edited townsfolk script to move methods to step controller
|
4 年前 |
Amel Negra
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ddcc378c
|
Merge branch 'main' into AmelMain
|
4 年前 |
Amel Negra
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a63051d7
|
wip
|
4 年前 |
Amel Negra
|
3dad5079
|
Townsfolk to stop talking when protagonist talks to others in conversation
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4 年前 |
Amel Negra
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d516a82f
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Debugging agent issue not finding path
|
4 年前 |
Amel Negra
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13e2f4ef
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renamed initial state to state
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4 年前 |
Amel Negra
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ab253bb8
|
adjusting colliders so characters don't go through each other when talking
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4 年前 |
Amel Negra
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2855090c
|
Pushing the scene with the changes
|
4 年前 |
Amel Negra
|
84d448b1
|
Reordered Townsfolk M prefab components to match F prefab
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4 年前 |
Amel Negra
|
0a180847
|
Adding talking to protagonist state and needed changes
|
4 年前 |
Amel Negra
|
738b219b
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Adding exit to idle from talk in the Animator Controller
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4 年前 |
Amel Negra
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6e88180e
|
pushing changes on scene
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4 年前 |
Amel Negra
|
b2351dfa
|
renamed InitialState variable
|
4 年前 |
uChema
|
167ca847
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Amel Negra
|
203ad8de
|
Renamed ''idle 2'' RockCritter animation to ''Alert ''
|
4 年前 |
uChema
|
b52c1a1f
|
Add UI to Main Menu + Add Popup + Working on Settings
|
4 年前 |
Ciro Continisio
|
9632e498
|
IET v3
|
4 年前 |
uChema
|
cf9b5d2c
|
WIP Settings menu
|
4 年前 |
Ciro Continisio
|
bc17972b
|
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
|
4 年前 |
fqureshi
|
68cafc40
|
[Bot] Automated dotnet-format update
|
4 年前 |
fqureshi
|
7c507f4a
|
Create save file on editor cold startup if needed
|
4 年前 |
Amel Negra
|
1f8d4c95
|
Updated prefabs to add new event from step controller
|
4 年前 |
Amel Negra
|
a186115b
|
Added IsInDialogue to step controller
|
4 年前 |
Amel Negra
|
1bdfb7ff
|
Added townsfolk walking condition
|
4 年前 |
Amel Negra
|
bd7b83fa
|
Made Initial state an enum
|
4 年前 |
Amel Negra
|
aef41f89
|
All townsfolk are intractable (removed variant)
|
4 年前 |
Amel Negra
|
57b64e83
|
Pushing scene to make townsfolk idle on start
|
4 年前 |
Amel Negra
|
837dcf96
|
removed state machine added twice on prefab
|
4 年前 |
Amel Negra
|
9a5842e7
|
removed not needed old prefabs
|
4 年前 |
Amel Negra
|
eb36a053
|
updating scene with new prefab
|
4 年前 |
Amel Negra
|
e8da7a59
|
Adding intractable prefabs for townsfolk we can interact with
|
4 年前 |
Amel Negra
|
d0830611
|
Updating townsfolk prefab
|
4 年前 |
Amel Negra
|
c094f333
|
Merge branch 'main' into AmelMain
|
4 年前 |