125 次代码提交 (5b8f3d41-7d52-4c97-ab4d-a5a06556c89f)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen b5f3779d Initial packages checkin. 4 年前
Jacob Stove Lorentzen a394c6e4 Latest Dev and Readme without Vivox 3 年前
UnityJacob 4dc33191 merging in the working plastic branch. 3 年前
GitHub 75340c6c Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs 3 年前
UnityJacob 5a5209dc Pulled in latest Renames from Plastic Branch 3 年前
UnityJacob 85de15c7 Updated latest Lobby Rename and Moved Relay allocation to Countdown. 3 年前
UnityJacob d7613e86 Latest Rename Changes. 3 年前
GitHub a41d97a0 Merge pull request #7 from Unity-Technologies/dev 3 年前
Jacob Stove Lorentzen 8cbba883 Merging from Dev to fix double-main head issue. 3 年前
nathaniel.buck@unity3d.com 90d3890c Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
nathaniel.buck@unity3d.com 2689dab6 Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios. 3 年前
nathaniel.buck@unity3d.com 60538f07 Adjusting the color filter UI elements to work with arbitrary aspect ratios. 3 年前
nathaniel.buck@unity3d.com 363b2f50 Merging the UTP changes. 3 年前
Jacob Stove Lorentzen d48a3cea Swapped IP and Lobby Code positions, 3 年前
Jacob Stove Lorentzen 4481b919 Moved UI to seperate Lobby and relay elements, framed them. 3 年前
nathaniel.buck@unity3d.com f34a8337 Merge of UI changes. 3 年前
nathaniel.buck@unity3d.com 454c8146 Adding comments and doing minor renames for clarity. 3 年前
Jacob Stove Lorentzen cb8feefa Merging Code clarity and Rename pass. 3 年前
Jacob Stove Lorentzen 787d711a Added Crown Icon for host, and updated LobbyUserUI to switch it on/off based on "IsHost" 3 年前
Jacob Stove Lorentzen 4e514938 Testing merge on this branch 3 年前
Jacob Stove Lorentzen e7ddbab9 Cooldown for Lobby Requests - Preventing Confusing errors due to User impatience. 3 年前
nathaniel.buck@unity3d.com a03268c1 Surprisingly, we've made it non-straightforward to revert the color checkbox to no filter when entering a new lobby after the host has already had a room that they set a color for (i.e. make a lobby, set it to a color, leave, make a new one, and it defaults to no set color but the checkbox from the previous lobby is checked). Shoving that reset onto the lobby Back button is at least staying event-driven? It's unclear and it's a weird coupling, but this is a really minor UI issue, soooooo sure. 3 年前
nathaniel.buck@unity3d.com e9163795 Oh, I found one of the bits that had been modified in mainScene instead of the JoinCreateCanvas prefab; Looks like the assignment of Hide on the join button OnSelect wasn't made to the prefab. 3 年前
nathaniel.buck@unity3d.com 92722c59 Merge from minor fixes branch 3 年前
Jacob Stove Lorentzen b536a7a4 Merging in Cooldown for Lobby Buttons. 3 年前
Jacob Stove Lorentzen ebefab4b Brought in latest Bug fixes and Updates 3 年前
nathaniel.buck@unity3d.com 691a48ab Adding rate limit behavior for the Join button, so it will also fade while within the rate limit for joining lobbies. 3 年前
nathaniel.buck@unity3d.com a8327179 Ugh, I'm just getting really lost in this merge. Just gonna check this in reaaaal quick since this seems to be nearly correct and then make adjustments. It appears I no longer have the issue where it recurses forever and crashes, but it's not *quite* right on the Join menu refreshing logic. 3 年前
Jacob Stove Lorentzen be717df9 Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
nathaniel.buck@unity3d.com 9785bf7e Merging the rate limit handling branch. 3 年前
Jacob Stove Lorentzen 3f26c715 PopUI CR changes applied 3 年前
Jacob Stove Lorentzen aabd0373 3 年前
Jacob Stove Lorentzen 140c3348 Merged in latest from Staging 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen 1a5dccac Merging in latest from Staging 3 年前
Jacob Stove Lorentzen 4bde5b9a package updated and reaction added 3 年前
nathaniel.buck@unity3d.com 9cc7b9d3 Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
Jacob Stove Lorentzen e1029858 Mute art added, main scene changes reverted to show them. 3 年前
Jacob Stove Lorentzen b683e72d Finished UI graphics, begun adding local user data for Muting/Activating/Volume. 3 年前
Jacob Stove Lorentzen 60ca6111 Local User Audio UI hooked into listening for LocalUser.HasVoice. 3 年前
Jacob Stove Lorentzen db92ac88 Updating main branch to latest Lobby and relay SDK 3 年前
GitHub ab507ae5 Merge pull request #10 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 6ce074b5 Merge from the Vivox UI branch 3 年前
nathaniel.buck@unity3d.com 15c689b7 Nitpick edits from the merged branch. 3 年前
nathaniel.buck@unity3d.com c90240f8 Merging the error code exception branch. 3 年前
Jacob Stove Lorentzen ce9d9799 Merging in latest to begin network integration 3 年前
nathaniel.buck@unity3d.com a685cb09 Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet. 3 年前
Jacob Stove Lorentzen 506f0246 Enter transport.Utp 3 年前
GitHub 3740510f Merge pull request #11 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 6b794fd9 merging in public transport package 3 年前
nathaniel.buck@unity3d.com c218602f Merge of Vivox UI branch 3 年前
Jacob Stove Lorentzen 3f090620 Merged in latest to work on Quick Join errors 3 年前
Jacob Stove Lorentzen 1b9c4895 Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds) 3 年前
Jacob Stove Lorentzen c610d2b5 Vivox Prefab Hookup 3 年前
Esteban Maldonado f15bb0a0 Adding images and started to update the scene 3 年前
Esteban Maldonado d85e28b4 updated the main menu canvas 3 年前
Esteban Maldonado 66e6555e more updates to the join screen 3 年前
Jacob Stove Lorentzen c7e353aa Vivox Support for Lobby and Relay merge 3 年前
nathaniel.buck@unity3d.com 7d335331 Restoring the Quick Join button, which was lost during the merge of vivox_package_integration. I'm also recovering the error pop-up which was also lost in that merge, and I'll verify that nothing else was lost. 3 年前
nathaniel.buck@unity3d.com 783c41cb Merging the quick_join_put_it_back branch, which puts back the quick join button as well as the error popup. 3 年前
nathaniel.buck@unity3d.com 3743aff9 pull from staging 3 年前
Jacob Stove Lorentzen ef338f8f Merge and Prefab polish 3 年前
Jacob Stove Lorentzen 8e017b40 UI Edits merged 3 年前
nathaniel.buck@unity3d.com e7d52025 Pull from staging for UI polish 3 年前
Jacob Stove Lorentzen cdf1ba7f Updated Canvas Visuals to new Assets 3 年前
nathaniel.buck@unity3d.com fa1b6636 Pull from main/staging 3 年前
GitHub 4954d4e9 Merge pull request #13 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 4f570a1a Merging LAtest vivox changes to Main 3 年前
nathaniel.buck@unity3d.com e0abc931 Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
Jacob Stove Lorentzen aabe96ba moved UI to MainMenu 3 年前
nathaniel.buck@unity3d.com 8192c7a4 Bugs: Fixing a couple harmless null refs that could result from quitting out of a lobby during Relay connection. Allowing the Back button to be visible during lobby countdown since quitting out at that point won't, like, *ruin* anything; this is actually to fix an issue where a client's Back button could disappear for an UpdateSlow between the point where they locally know they're in game and the lobby receives the actual data push from the host. 3 年前
Jacob Stove Lorentzen f9b30e40 Merged in latest bug fixes. 3 年前
Jacob Stove Lorentzen 963ba54f UI text font unification. 3 年前
Jacob Stove Lorentzen 710a57f6 Tweaked shiny button. 3 年前
nathaniel.buck@unity3d.com fca424e7 Merging in the "bugs, various" branch 3 年前
nathaniel.buck@unity3d.com 56b3f054 Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first 3 年前
Jacob Stove Lorentzen cb671a01 Addressed CR feedback and implemented new Assets. 3 年前
nathaniel.buck@unity3d.com a1a07b92 Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Jacob Stove Lorentzen 99574f3b Icon Changes and slightly more opaque interaction panel. 3 年前
Jacob Stove Lorentzen aea6cc91 Circumventing broken Canvas prefab in changelist. 3 年前
Jacob Stove Lorentzen 3ca1aac2 Removed Outlines of Icons. 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com ba20852d Merging from main/staging 3 年前
nathaniel.buck@unity3d.com 7d08ddb1 Merge from the host_handshake branch 3 年前
Jacob Stove Lorentzen 94ea6209 Merging staging and UI Bugs 3 年前
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen f1a94b89 Icon and talisman setup 3 年前
Jacob Stove Lorentzen 9b1c2613 Animated Starfield for Icon BG Masks 3 年前
Jacob Stove Lorentzen c58beea1 URP Switch 3 年前
Jacob Stove Lorentzen a312889d merging to staging 3 年前
Jacob Stove Lorentzen 27468666 Added starfield background to GameLogic prefab 3 年前
Jacob Stove Lorentzen ac5df1d8 star grid update and wobbly border 3 年前
Jacob Stove Lorentzen f4b5e883 3 年前
Jacob Stove Lorentzen 048e3998 Fixed starfield, removed unused png 3 年前
Jacob Stove Lorentzen bfb28426 Cursor click effect Stopping point. (does not show on the game camera yet?) 3 年前
nathaniel.buck@unity3d.com 907d4de4 Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
nathaniel.buck@unity3d.com dfe75829 Clearing out unreferenced assets, which I assume are no longer necessary. 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen e876c95b NGO Error spam Fix. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen df45474f Merging in the NGO fix 3 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 45d2b1ea 3 年前
Jacob Stove Lorentzen 2ea6c8bc BROKEN ( New NGO NetworkManager pattern causes initialization issues) 3 年前
Jacob Stove Lorentzen 838efe8b Fixed Glyph game bugs caused by updated packages. 3 年前
Jacob Stove Lorentzen 4a58c102 Customer Test Branch 2 年前
Jacob Stove Lorentzen 80021bb5 Adding ParrelSync 2 年前
Jacob Stove Lorentzen 3daae290 Test Scene working, confirming what we knew. 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
Jacob Stove Lorentzen 04cf2cf7 Stopping point. for converting Lobby to non-observer. 2 年前
Jacob Stove Lorentzen cf8e07d7 Brought in latest GA packages and made sure we have working game and relay. 2 年前
Jacob Stove Lorentzen 7e47c4ab Stopping POint 2 年前
Jacob Stove Lorentzen de17cb80 Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
Jacob Stove Lorentzen f73d89e6 WIP: Torn out LobbyUserObserver and LocalobbyObserver. 2 年前
UnityJacob d9767fc6 fix : color, entry and double calls. 2 年前
UnityJacob a91d6f8a cleanup : removed redundant infrastructure 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前
UnityJacob 92bb0e81 fix : vivox package upgrade 2 年前