121 次代码提交 (56b3f054-1c98-4a15-ab91-aa5c61c9ba72)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen b5f3779d Initial packages checkin. 4 年前
Jacob Stove Lorentzen a394c6e4 Latest Dev and Readme without Vivox 3 年前
UnityJacob 4dc33191 merging in the working plastic branch. 3 年前
GitHub 75340c6c Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs 3 年前
Thomas Coldwell c5af4590 Get everything compiling again 3 年前
UnityJacob 5a5209dc Pulled in latest Renames from Plastic Branch 3 年前
Jacob Stove Lorentzen 35c03f04 Bringing in Merge changes to Lobby 3 年前
Jacob Stove Lorentzen ebccd32c Branch with Beta packages included. 3 年前
Jacob Stove Lorentzen 6b8442f3 Removed old LockalPackage 3 年前
Jacob Stove Lorentzen 367cd157 Added Lobby Package 3 年前
Jacob Stove Lorentzen 5e7d96c1 Removed Packages 3 年前
Jacob Stove Lorentzen a71f1606 removed User ID 3 年前
GitHub 0aa138ef Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 3 年前
nathaniel.buck@unity3d.com 80161691 Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
Jacob Stove Lorentzen 356c8836 Staging/dev should be pretty in-sync 3 年前
nathaniel.buck@unity3d.com abd52623 Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft. 3 年前
nathaniel.buck@unity3d.com d1773d39 Consolidating and renaming for readability. This still represents the baseline Relay + UTP behavior, without removing existing Lobby behavior yet or handling edge cases. 3 年前
nathaniel.buck@unity3d.com 98fff65d Downgrading to 2020.3, since none of the service package dependencies need a higher version. I've also removed a few unused packages, mostly for 2D sprites which we don't need. 3 年前
nathaniel.buck@unity3d.com 42e833be Lobby package update 3 年前
nathaniel.buck@unity3d.com 363b2f50 Merging the UTP changes. 3 年前
Jacob Stove Lorentzen d48a3cea Swapped IP and Lobby Code positions, 3 年前
nathaniel.buck@unity3d.com 499de49e Just swapping around what text gets colored to match the lobby color. 3 年前
Jacob Stove Lorentzen 0657af8f Package update and library source changes. 3 年前
Jacob Stove Lorentzen 994660bc Upgrade to Unity 2020.3.15f 3 年前
nathaniel.buck@unity3d.com 8e409c9f Unity version update 3 年前
Jacob Stove Lorentzen 933f35e5 quick small update to the latest LTS version. 3 年前
nathaniel.buck@unity3d.com 2bd692a3 Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
Jacob Stove Lorentzen ebefab4b Brought in latest Bug fixes and Updates 3 年前
Jacob Stove Lorentzen 1a54d72c Removing old packages 3 年前
Jacob Stove Lorentzen a5ac6a0d Adding new Packages 3 年前
Jacob Stove Lorentzen 1251eaa2 Merging in latest service versions to staging. 3 年前
Jacob Stove Lorentzen 7644aa4e Removed service packages in the sample package folder, set manifests to target the package manager. 3 年前
Jacob Stove Lorentzen af58bc19 Updated to latest package, pre-fixing. 3 年前
nathaniel.buck@unity3d.com fb2375da Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
Jacob Stove Lorentzen 221171ef relay SDK upgrade, removed some redundancies' and brought the publicly available packages out of the Candidates scope. 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen 4bde5b9a package updated and reaction added 3 年前
Jacob Stove Lorentzen 0b5d6093 Added volume icon panel 3 年前
Jacob Stove Lorentzen e1d78150 Updated to latest Relay Packages, and removed Candidates dependency. 3 年前
nathaniel.buck@unity3d.com 3e096d83 Updating Lobby and Relay packages, including updates to the RelayAPIInterface. 3 年前
nathaniel.buck@unity3d.com 34d290fb Removing scoped registries. 3 年前
Jacob Stove Lorentzen 17997ced Merging in Relay SDK Update. 3 年前
nathaniel.buck@unity3d.com cfa8d7ab Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前
Jacob Stove Lorentzen db92ac88 Updating main branch to latest Lobby and relay SDK 3 年前
GitHub ab507ae5 Merge pull request #10 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen 37ca0c4b Moved to Public transport package. 3 年前
Jacob Stove Lorentzen 506f0246 Enter transport.Utp 3 年前
GitHub 3740510f Merge pull request #11 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 6b794fd9 merging in public transport package 3 年前
Esteban Maldonado 7a15966b added images for new UI theme 3 年前
Esteban Maldonado f15bb0a0 Adding images and started to update the scene 3 年前
Jacob Stove Lorentzen c7e353aa Vivox Support for Lobby and Relay merge 3 年前
Jacob Stove Lorentzen cddafaa2 Added new Borders and replaced some UI elements for testing 3 年前
nathaniel.buck@unity3d.com 123815cb Minor logging change, and upgrade package. I've tested in 2021.2.0b11 that this works with DTLS active, although it might need a little more rigor since I had intermittent issues with one editor (but not so much the other?) failing to fully connect to Relay for some reason (i.e. getting stuck in the "Connecting..." state). 3 年前
Jacob Stove Lorentzen 8e017b40 UI Edits merged 3 年前
nathaniel.buck@unity3d.com e7d52025 Pull from staging for UI polish 3 年前
nathaniel.buck@unity3d.com fa1b6636 Pull from main/staging 3 年前
GitHub 4954d4e9 Merge pull request #13 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 4f570a1a Merging LAtest vivox changes to Main 3 年前
nathaniel.buck@unity3d.com 9ec8e971 Merge from DTLS branch 3 年前
nathaniel.buck@unity3d.com 92365e69 Merge from current staging. 3 年前
Jacob Stove Lorentzen e50e7220 Merged from Staging 3 年前
Jacob Stove Lorentzen aea6cc91 Circumventing broken Canvas prefab in changelist. 3 年前
Jacob Stove Lorentzen 4ad4cfa9 Merging in new Art! 3 年前
Jacob Stove Lorentzen b6ed34ca Core and Authentication package updates 3 年前
Jacob Stove Lorentzen 3b73b3ba Updated to latest Vivox, made sure to reference UnityVivox.dll 3 年前
Jacob Stove Lorentzen 68d85faf Merging in the updated packages. 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com ba20852d Merging from main/staging 3 年前
Jacob Stove Lorentzen 825ed505 Lobby and relay Update 3 年前
Jacob Stove Lorentzen b58de851 2020.3.20f Update 3 年前
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
nathaniel.buck@unity3d.com 4cd73953 Switch to NGO packages instead of local files. 3 年前
Jacob Stove Lorentzen f3892783 Project update 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com c7509a07 Merge from main, esp. package updates. 3 年前
Jacob Stove Lorentzen 9b1c2613 Animated Starfield for Icon BG Masks 3 年前
Jacob Stove Lorentzen c58beea1 URP Switch 3 年前
Jacob Stove Lorentzen a312889d merging to staging 3 年前
Jacob Stove Lorentzen f4b5e883 3 年前
nathaniel.buck@unity3d.com 907d4de4 Merge from symbol_game_art (which, probably gonna really muddle the merge back to staging when that happens, but that branch appears largely fine, aside from some minor incompatibilities with this branch that I will fix). 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
nathaniel.buck@unity3d.com f28bb4b7 Package update. Note that for UTP 1.0.0-pre.8 there's an editor bug in 2020.3 where code analysis will fail compilation. The workaround is to disable Roslyn analyzers in the Project Settings; this should be fixed in a few weeks. 3 年前
nathaniel.buck@unity3d.com 86d76a0f Updating the UTP package to pre-.9, which fixes the aforementioned bug with the Roslyn analyzers. 3 年前
nathaniel.buck@unity3d.com 684cd853 Merge from NGO cleanup branch 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen e876c95b NGO Error spam Fix. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen df45474f Merging in the NGO fix 3 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen b7e622b7 updated packages 3 年前
Jacob Stove Lorentzen 8289ca0d Project version update and packages. 3 年前
Jacob Stove Lorentzen 02574016 Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Jacob e33ec199 sonarqube Work 2 年前
Jacob Stove Lorentzen eea9bb46 Unity 2021 upgrade and NGO Update 3 年前
Ben Randall b6a47b6d Add ParrelSync to sample 2 年前
Jacob 220b189e fix:package updates 2 年前
Jacob Stove Lorentzen 2ea6c8bc BROKEN ( New NGO NetworkManager pattern causes initialization issues) 3 年前
Jacob fcfc33ce fix:package updates 2 年前
GitHub 490c82ed Merge pull request #32 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen 4a58c102 Customer Test Branch 2 年前
Jacob Stove Lorentzen 80021bb5 Adding ParrelSync 2 年前
Jacob Stove Lorentzen 3daae290 Test Scene working, confirming what we knew. 2 年前
Jacob Stove Lorentzen 442001bb package updates 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
Jacob Stove Lorentzen df835641 Removed Wire use and Listeners. 2 年前
Jacob Stove Lorentzen 30f2fd8b Added Parrelsync and updated Service intializastion to use profiles based on what clone we are in. 2 年前
Jacob Stove Lorentzen 8a5b5a31 Renamed LobbyUpdater to Lobby Synchronizer. 2 年前
Jacob Stove Lorentzen cf8e07d7 Brought in latest GA packages and made sure we have working game and relay. 2 年前
Jacob Stove Lorentzen 7e47c4ab Stopping POint 2 年前
Jacob Stove Lorentzen de17cb80 Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Jacob Stove Lorentzen 6d03cfcb merge in wire branch 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前
UnityJacob 92bb0e81 fix : vivox package upgrade 2 年前
UnityJacob 11c0a6cd fix : Relay Update 2 年前
UnityJacob 51e82ee2 fix : Updated Lobby Package to Official Wire support 2 年前