您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Thomas b74496d0 Fixed a leak in the decal system 6 年前
..
Camera Merge pull request #970 from Unity-Technologies/debug-menu-refactor 6 年前
CoreResources Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
Debugging Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit 6 年前
Editor Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 6 年前
Inputs Merge pull request #991 from Unity-Technologies/input-register-fix 6 年前
ShaderGenerator HDRenderPipeline: Missing file for Debug view space normal 6 年前
ShaderLibrary Merge pull request #972 from EvgeniiG/improve_sss 6 年前
Shadow Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
Volume Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Camera.meta Add LW SRP into material graph 7 年前
CommandBufferPool.cs More cleanup / formatting / conventions; removed a few warnings 7 年前
CommandBufferPool.cs.meta Add LW SRP into material graph 7 年前
ComponentSingleton.cs Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
ComponentSingleton.cs.meta Moved utility class in CoreRP 7 年前
CoreResources.meta Move resources outside of resource folder 6 年前
CoreUtils.cs Cached the result of GetAllAssemblyTypes per domain reload 6 年前
CoreUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
DelegateUtility.cs [HDCameraEditor] Added handles for camera editor 7 年前
DelegateUtility.cs.meta [HDCameraEditor] Added handles for camera editor 7 年前
Editor.meta Material Upgrader support first pass 8 年前
EncodeBC6H.cs [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
EncodeBC6H.cs.meta Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
GeometryUtils.cs Compress OritentedBBox storage to 48 bytes 6 年前
GeometryUtils.cs.hlsl Compress OritentedBBox storage to 48 bytes 6 年前
GeometryUtils.cs.hlsl.meta Refactor things again to [GenerateHLSL] 6 年前
GeometryUtils.cs.meta [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
Inputs.meta Update lightweight pipeline / SRP version 7 年前
MousePositionDebug.cs HDRenderPipeline: Fix misc compiler warning 7 年前
MousePositionDebug.cs.meta Add support of debug font for debugging 7 年前
ObservableList.cs Refactored the debug menu 6 年前
ObservableList.cs.meta Refactored the debug menu 6 年前
ProfilingSample.cs HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
ProfilingSample.cs.meta Update lightweight pipeline / SRP version 7 年前
RTHandle.cs Various fix 6 年前
RTHandle.cs.meta Added a temporary RT abstraction layer 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
SerializedDictionary.cs Refactored the debug menu 6 年前
SerializedDictionary.cs.meta Refactored the debug menu 6 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
Shadow.meta Update lightweight pipeline / SRP version 7 年前
Singleton.cs Cleaned up unused usings 7 年前
Singleton.cs.meta Add LW SRP into material graph 7 年前
TextureCache.cs Fixed a leak in the decal system 6 年前
TextureCache.cs.meta throwing in fptl project 8 年前
TextureSettings.cs - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 7 年前
TextureSettings.cs.meta More work 8 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Runtime.asmdef clustered decal refactor 6 年前
com.unity.render-pipelines.core.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前