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Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
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AdditionalShadowData.cs Moved Cascade and Contact shadows settings to the volume system. 6 年前
AdditionalShadowData.cs.meta Update lightweight pipeline / SRP version 7 年前
DebugDisplayShadowMap.shader Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
DebugDisplayShadowMap.shader.meta Update lightweight pipeline / SRP version 7 年前
Shadow.cs Provided way of passing in values for per frame shadow update budgets. 6 年前
Shadow.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs Move resources outside of resource folder 6 年前
ShadowBase.cs.hlsl Added a combined contact shadows + normal biasing pass. 6 年前
ShadowBase.cs.hlsl.meta Update lightweight pipeline / SRP version 7 年前
ShadowBase.cs.meta Update lightweight pipeline / SRP version 7 年前
ShadowBlurMoments.compute Added #pragma_only_renderers to compute shaders. 6 年前
ShadowBlurMoments.compute.meta Add LW SRP into material graph 7 年前
ShadowClear.shader Replaced the two clear shadow passes with one using the platform far plane define. 6 年前
ShadowClear.shader.meta Separated light and cascade data loading for directional lights. 6 年前
ShadowUtilities.cs Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 6 年前
ShadowUtilities.cs.meta Update lightweight pipeline / SRP version 7 年前
VectorArray.cs Reduced per frame memory allocations. 7 年前
VectorArray.cs.meta Update lightweight pipeline / SRP version 7 年前