GitHub
061d9625
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
8 年前
sebastienlagarde
b6bce381
HDRendePipeline: Fix issue with macro## on PS4
8 年前
GitHub
ab3a52d5
Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
8 年前
sebastienlagarde
775576ee
rename toto/titi Core/Fptl
8 年前
Julien Ignace
7c92df70
Fixed shader compilation on PS4
8 年前
sebastienlagarde
b52ecae0
Rename Core/Fptl to Toto/Titit
8 年前
Julien Ignace
8c46a6ee
Fixed default materials for UI/Line etc.
8 年前
uygar
622d6403
Fixed shadow priority sort being inverted.
8 年前
uygar
1996704d
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
8 年前
GitHub
8a03f18c
Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
Sebastien Lagarde
f5f6d525
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
8 年前
GitHub
c185048e
Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup
Cleanup SRP project
8 年前
Sebastien Lagarde
89a7c17b
Clenaup of folders, renaming and warning fix (see details in description)
- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
8 年前
Sebastien Lagarde
1e3ca778
Some cleanup (Remove dirctory shadow, move SSSProfile)
- Move SSSProfile into Lit directory
- Remove unused shadow direcory in HDRP
8 年前
GitHub
72659709
Merge pull request #258 from Unity-Technologies/Update-shadow
Re-enable shadow debug
8 年前
sebastienlagarde
dc6d3e84
HDRenderPipeline: Re-enable shadow atlas visualization + some clean
8 年前
sebastienlagarde
0e9f5de7
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shadow
8 年前
sebastienlagarde
6e50056f
HDRenderPipeline: Update some type in comment
8 年前
GitHub
e608702b
Merge pull request #257 from Unity-Technologies/Branch_Batching2
Branch batching2
8 年前
sebastienlagarde
36fbd6cc
HDRenderPipeline: Relink enable shadow option + add test shadow scene
8 年前
GitHub
84e9414c
Merge pull request #253 from Unity-Technologies/submodule-fix
Fixed Post-processing submodule and updated to latest
8 年前
GitHub
c660639b
Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
sebastienlagarde
dd356d49
HDRenderPipeline: Add support for defaultShader
8 年前
GitHub
fff7894f
Merge branch 'master' into submodule-fix
8 年前
sebastienlagarde
81dd6661
HDRenderPipeline: Fix SSS display with diffuse only display mode
8 年前
Chman
7ab09c53
Updated HDRenderLoopTest scene to use latest postfx
8 年前
sebastienlagarde
d85c35e5
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD
8 年前
Chman
6bfc60cc
Updated post-processing submodule to latest
8 年前
sebastienlagarde
17fe6711
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
Tim Cooper
00aff75c
[srp ux]Add default shader to the low end pipeline
8 年前
Evgenii Golubev
17647325
Multiply transmittance by the surface albedo
8 年前
Chman
78108891
Added Post-processing submodule back
8 年前
GitHub
b3bacd83
Merge pull request #255 from Unity-Technologies/ux
Ux
8 年前
Evgenii Golubev
a92b6036
Implement transmission for Disney SSS
8 年前
Chman
0b8ea40d
Revert "Make room for the PostProcess submodule"
This reverts commit 8e10e9bc0f9e9125b32e273cfa78a4823f179a70.
8 年前
GitHub
c7298a02
Merge pull request #254 from Unity-Technologies/Ad-thin-material-flags
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
8 年前
Evgenii Golubev
dbda911f
Parametrize using the length of the volume mean free path
8 年前
sebastienlagarde
46417646
HDRednerPipeline: Update transmission test + clean code
- Rename Thin Material in Thin objects
- Merge enable transmission and enable thin material in transmission
type
- re-add human head
- fix thin transmission test scene
8 年前
Chman
a1b79178
Make room for the PostProcess submodule
8 年前
Evgenii Golubev
1a787e97
Improve the quality of bilateral weighting
8 年前
sebastienlagarde
8aa908b7
HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow
- Add a thin material option on SSS profile
- Shadow was not working anymore with transmission due to merge conflict
with shadow branch
- Done a pass of format on file in Lit directory
- Share constant for number of profile between c#a and hlsl
8 年前
Chman
c8d7c205
Removed PostProcess submodule
It's been trashed by a previous failed merge for some reason
8 年前
Evgenii Golubev
162d8e01
Disney SSS WIP
8 年前
sebastienlagarde
175e0c89
HDRenderPipeline: Minor Update a comment
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
13ca3e1b
Merge pull request #252 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
89f5d5b8
Merge pull request #251 from EvgeniiG/material_id_update
Update the HD test scene
8 年前
GitHub
78d7833b
Merge pull request #250 from EvgeniiG/material_id_update
Swap material IDs for a simpler stencil test configuration
8 年前
mmikk
e8b6a5dd
Missed an instance of a buffer (unity only supports structured)
Missed an instance of a buffer (unity only supports structured)
8 年前
sebastienlagarde
74ed44ec
HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
- Fix undesired division by PI for Disney diffuse integration for
diffuse GI
- Add debug constant value HDRI textures
- Change format of DFG integration texture from fp16 to fp11:11:10
8 年前