5454 次代码提交 (fe8ef8dc-e887-4bd8-b62a-6741323184a7)

作者 SHA1 备注 提交日期
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 7 年前
Evgenii Golubev 845590bb Ignore Sublime Text files 7 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
GitHub cfcbb6e4 Merge pull request #1063 from Unity-Technologies/half-fixes 7 年前
GitHub 9d72d513 Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format 7 年前
Felipe Lira 95a4c008 Fixed unsuported R8 texture format in GLES2. 7 年前
sebastienlagarde a4326814 Fix issue with resizing in player 7 年前
GitHub 736e0ff8 Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 7 年前
Felipe Lira eb002cd5 Fixed unmatched command buffer profiler block. 7 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
Felipe Lira 5bd50b82 Fixed lightweight screenspace shadows on GLES2. 7 年前
GitHub 566e00cc Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 88c2ad28 Pushed missing updated materials. 7 年前
sebastienlagarde 3ccd1333 Fixed sunlight hash code when rendering sky cubemaps. 7 年前
GitHub ba83237d Merge pull request #1071 from Unity-Technologies/LW-Cosmetic 7 年前
GitHub be4b60a5 Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt 7 年前
Peter Bay Bastian c7415ded Disable a number of scene view draw modes for LWRP 7 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
sebastienlagarde 5fd3f1bf Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting 7 年前
GitHub 8ae2aaf6 Merge pull request #1066 from Unity-Technologies/LWParticles 7 年前
GitHub 4a6f75f8 Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 97f5e51c Update materials in HDRP tests 7 年前
sebastienlagarde 2859eff8 Remove useless test 7 年前
sebastienlagarde 6a0f8b9b Simplified test in RenderDepthPrepass 7 年前
sebastienlagarde 9817daec Update comment 7 年前
sebastienlagarde 1a7511d7 Update comment 7 年前
Felipe Lira 6dfa6b66 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 7 年前
Aleksandr Kirillov d5a564b2 Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 7 年前
sebastienlagarde 240571a1 Undo/redo/sync/serialization fixes 7 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 7 年前
Aleksandr Kirillov 97ca9cc7 Reverted an accidental change. 7 年前
sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 7 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
sebastienlagarde 00a9485d Remove receive shadow UI on renderers: Fogbuzz of HUP 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
sebastienlagarde eb6ff84f Fix limitation on sky size 7 年前
GitHub d7a388ca Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub f9435eae Merge pull request #1060 from Unity-Technologies/shadows-globaloverride 7 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 7 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 7 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 7 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 7 年前