Filip Iliescu
|
fc137b98
|
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
|
7 年前 |
Filip Iliescu
|
3f9c0792
|
fix regression in testbed ontile renderpipe introduced by shadow UI changes
|
7 年前 |
GitHub
|
6d29b3dd
|
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
|
7 年前 |
Julien Ignace
|
b497a9ed
|
Last missing bit... For real this time.
|
7 年前 |
Julien Ignace
|
bb02d156
|
Removed HasMaterialFeatureFlag where it was not needed.
|
7 年前 |
Julien Ignace
|
3961b899
|
Added missing usage of HasMaterialFeatureFlag
|
7 年前 |
Julien Ignace
|
c4234616
|
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
|
7 年前 |
sebastienlagarde
|
b9c4f6ce
|
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
|
7 年前 |
GitHub
|
294999a0
|
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
|
7 年前 |
GitHub
|
557591f9
|
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
|
7 年前 |
sebastienlagarde
|
6f6eb81c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
|
7 年前 |
sebastienlagarde
|
48b499da
|
Update Scene Test after change of Anisotropy as MaterialId
|
7 年前 |
GitHub
|
65ed1b07
|
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
|
7 年前 |
sebastienlagarde
|
9b64036d
|
Some code clean
|
7 年前 |
sebastienlagarde
|
de20a534
|
HDRenderPipeline: Morework
|
7 年前 |
sebastienlagarde
|
ea1d4cf6
|
First draft for aniso as materialId
|
7 年前 |
Julien Ignace
|
b32f3f82
|
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
|
7 年前 |
GitHub
|
02239cb4
|
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
|
7 年前 |
sebastienlagarde
|
ffc0c850
|
HDRenderPipeline: LightEditor - fix issue with shadowmapCount
|
7 年前 |
sebastienlagarde
|
d764ce84
|
HDRenderPipeline: Update tools tip text in light editor
|
7 年前 |
GitHub
|
180ce393
|
Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
|
7 年前 |
sebastienlagarde
|
264c1477
|
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
|
7 年前 |
sebastienlagarde
|
1f0269ea
|
Integrate feedback on light editor - some renaming and add correct name for lightmode
|
7 年前 |
GitHub
|
2e9e7be4
|
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
|
7 年前 |
sebastienlagarde
|
eb326aeb
|
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
|
7 年前 |
sebastienlagarde
|
dd1604a5
|
Add all GUIContent, fix issues with multiple selection and add warning
|
7 年前 |
sebastienlagarde
|
6f7f92f7
|
Update Test scene
|
7 年前 |
sebastienlagarde
|
c8512b23
|
Fix issue with dumb code to load serialize old data
|
7 年前 |
sebastienlagarde
|
f358e105
|
Fix issue with Cookie
|
7 年前 |
sebastienlagarde
|
87949b64
|
Correction for area light not working with LightType.Area
|
7 年前 |
sebastienlagarde
|
e805946a
|
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
|
7 年前 |
Julien Ignace
|
5c499a91
|
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
|
7 年前 |
sebastienlagarde
|
a9e3612f
|
HDRenderPipeline: More work on light editor
|
7 年前 |
GitHub
|
60b5ff01
|
Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
|
7 年前 |
Julien Ignace
|
9e3a6300
|
Fixed directional shadow for transparent shaders by adding the right defines.
|
7 年前 |
rthompson-unity
|
8ce77600
|
Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
|
7 年前 |
sebastienlagarde
|
19d8082a
|
First draft of new light editor
|
7 年前 |
Filip Iliescu
|
3a0d938d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Julien Ignace
|
af05920d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
|
7 年前 |
sebastienlagarde
|
b748a6bc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Filip Iliescu
|
795d7fe8
|
add particle test scene
|
7 年前 |
sebastienlagarde
|
8a546726
|
HDRenderPipeline: Update some test material incorrectly flagged as SSS
|
7 年前 |
GitHub
|
cf23ecf8
|
Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
|
7 年前 |
sebastienlagarde
|
44423085
|
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
|
7 年前 |
sebastienlagarde
|
402645af
|
HDRenderPipeline: Update a variable name in layered shader UI based on feedback
|
7 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
|
7 年前 |
sebastienlagarde
|
9ae2a6d0
|
HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
|
7 年前 |
Julien Ignace
|
e1c83556
|
Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
|
7 年前 |
sebastienlagarde
|
8ff7a532
|
HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
|
7 年前 |
Julien Ignace
|
c7cdfd34
|
Downsized all textures from Fern/Tree assets
|
7 年前 |