Tim Cooper
f61ca95f
Bump Package Version for <Next> release.
6 年前
Tim Cooper
5380179a
Updated LWRP tests, fixed shadow cascades ( #1808 )
* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets
* Added Shadergraph test scene
Tweaked existing material files
* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images
* Fixed issue with test 050_shader_graphs where the UVs broke in playmode
* Updated Build List
* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed
* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images
* Fix shadow cascade issue that was due to cut and paste error lol
* Updated cascade test with correct references
Updated Adam prefab to nested prefabs
* Update windowsEditor DX11 ...
6 年前
Tim Cooper
de2f585d
Fix compiler warnings.
6 年前
Yao Xiaoling
0a1673f2
Clearer GUI code.
6 年前
Matt Dean
0a5ac9f7
Added new Rotation about axis node ( #1695 )
* Added new Rotation about axis node
* changes for pr
* changed description
6 年前
Yao Xiaoling
665cb283
Fix merge.
6 年前
Matt Dean
91d80f85
Small Node Fixes ( #1670 )
* unroll simple noise loop and add overwrite blend mode to blend node
* updated changelog
* fixed polygon node caluclations
* put overwrite blend mode at the end of the enum
* updates to changelog
* fixing z calculation on normal strength node
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
43aa9fb2
Remove Pass Dependency on Renderer ( #1794 )
* Remove pass dependency on renderer. This causes issues with the custom passes as cleanup is not handeld properly.
6 年前
GitHub
591db2f1
Update README.md
6 年前
RSlysz
1d81d8e1
update changelog
6 年前
GitHub
66d243bb
Update README.md
6 年前
RSlysz
2a58feed
Add draw gizmo on HDRP side at right position
6 年前
GitHub
0c2f533f
Merge pull request #1807 from Unity-Technologies/disable-unstable-hdrp-test
Remove 2102_GI_Emission from tests as it is unstable for now
6 年前
RSlysz
635b736c
fix legacyProbe wrong null check
6 年前
Remy
98496ba3
Remove 2102_GI_Emission from tests as it is unstable for now
6 年前
RSlysz
80b31aa3
fix offset position
6 年前
Antoine Lelievre
d5938a0f
Fixed TextureCache2D for RenderTextures
6 年前
Antoine Lelievre
4979052d
Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization
6 年前
Tim Cooper
37a22fda
Updated postfx package to 2.0.10-preview ( #1806 )
6 年前
GitHub
44c7d591
Merge pull request #1805 from Unity-Technologies/tests/hdrp/distortion
Tests/hdrp/distortion
Merge approved by Julien Ignace
6 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
6 年前
GitHub
0adc31b5
Merge pull request #1790 from Unity-Technologies/IndirectLightingControlVolume
Indirect lighting control volume
6 年前
GitHub
6ec5b4df
Merge branch 'HDRP/staging' into IndirectLightingControlVolume
6 年前
GitHub
f0a21554
Merge pull request #1798 from Unity-Technologies/HDRP/apply-dimmer-to-transmission
Hdrp/apply shadow dimmer of punctual light to transmission
6 年前
GitHub
b2fda8b4
Merge pull request #1795 from EvgeniiG/fix_density_volume_sampler
Use the correct sampler for density volumes
6 年前
GitHub
e9c0c3ef
Merge pull request #1797 from Unity-Technologies/EvIntensityForLights
Ev intensity for lights
6 年前
GitHub
257931a3
Merge pull request #1796 from Unity-Technologies/HDRP/fix/coupling-reflectionProbe-reset
Hdrp/fix/coupling reflection probe reset
6 年前
RSlysz
e08db6e4
fix default ReflectoinProbe init
6 年前
Antoine Lelievre
6ba41ed1
Merge branch 'IndirectLightingControlVolume' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into IndirectLightingControlVolume
6 年前
Antoine Lelievre
3d100432
Updated changelog
6 年前
RSlysz
3e45bba7
update changelog
6 年前
Evgenii Golubev
c29f6adf
Update the changelog
6 年前
Remy
34c39d24
Move lerp code to LightEvaluation.hlsl
6 年前
GitHub
5cb4ed37
add comment
6 年前
Antoine Lelievre
5fe5a99f
Fixed global param not pushed before rendering
6 年前
Antoine Lelievre
f0d21faf
renamed EV to EV100
6 年前
RSlysz
9508e09b
couple additional data for ReflectionProbe
6 年前
Evgenii Golubev
d55f8b9e
Use the correct sampler for density volumes
6 年前
Remy
ddf21d19
Add lerp to take in account the shadow dimmer value of punctual lights after calculating the transmittance.
6 年前
sebastienlagarde
26c608bb
Move files to screenspace lighting and move Reflection enum in it
6 年前
Remy
c6c4f741
Re add missing scene sin the build settings
RE UPDATE COLORTEMP TEST SCENE
6 年前
Antoine Lelievre
27b1c3dc
Fixed volume update light loop bug
6 年前
Antoine Lelievre
f41c533f
Moved area light convertion code to LightUtils
6 年前
sebastienlagarde
70377c07
Merge branch 'master' into HDRP/staging
6 年前
GitHub
236a0cd2
Merge pull request #1791 from Unity-Technologies/feature/CoreUnsafeUtils
Core test project and unsafe utilities
6 年前
Remy
987ac750
Update ColorTemp test once again
6 年前
Antoine Lelievre
89a7cb75
Moved indirect lighting multipliers to MaterialUtilities
6 年前
Antoine Lelievre
41bdfac0
Add Ev into enums
6 年前